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Gaze-touch: combining gaze with multi-touch for interaction on the same surface

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Gaze-touch: combining gaze with multi-touch for interaction on the same surface. / Pfeuffer, Ken; Alexander, Jason; Chong, Ming Ki et al.
UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York: ACM, 2014. p. 509-518.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Pfeuffer, K, Alexander, J, Chong, MK & Gellersen, H 2014, Gaze-touch: combining gaze with multi-touch for interaction on the same surface. in UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, New York, pp. 509-518. https://doi.org/10.1145/2642918.2647397

APA

Pfeuffer, K., Alexander, J., Chong, M. K., & Gellersen, H. (2014). Gaze-touch: combining gaze with multi-touch for interaction on the same surface. In UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology (pp. 509-518). ACM. https://doi.org/10.1145/2642918.2647397

Vancouver

Pfeuffer K, Alexander J, Chong MK, Gellersen H. Gaze-touch: combining gaze with multi-touch for interaction on the same surface. In UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York: ACM. 2014. p. 509-518 doi: 10.1145/2642918.2647397

Author

Pfeuffer, Ken ; Alexander, Jason ; Chong, Ming Ki et al. / Gaze-touch : combining gaze with multi-touch for interaction on the same surface. UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York : ACM, 2014. pp. 509-518

Bibtex

@inproceedings{d3288019e4df4b46b6d6b8e1eb69242d,
title = "Gaze-touch: combining gaze with multi-touch for interaction on the same surface",
abstract = "Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaze-touch, a technique that combines the two modalities based on the principle of ''gaze selects, touch manipulates''. Gaze is used to select a target, and coupled with multi-touch gestures that the user can perform anywhere on the surface. Gaze-touch enables users to manipulate any target from the same touch position, for whole-surface reachability and rapid context switching. Conversely, gaze-touch enables manipulation of the same target from any touch position on the surface, for example to avoid occlusion. Gaze-touch is designed to complement direct-touch as the default interaction on multi-touch surfaces. We provide a design space analysis of the properties of gaze-touch versus direct-touch, and present four applications that explore how gaze-touch can be used alongside direct-touch. The applications demonstrate use cases for interchangeable, complementary and alternative use of the two modes of interaction, and introduce novel techniques arising from the combination of gaze-touch and conventional multi-touch.",
keywords = "Gaze input, multi-touch, multimodal UI, interactive surface",
author = "Ken Pfeuffer and Jason Alexander and Chong, {Ming Ki} and Hans Gellersen",
year = "2014",
month = oct,
doi = "10.1145/2642918.2647397",
language = "English",
isbn = "9781450330695",
pages = "509--518",
booktitle = "UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Gaze-touch

T2 - combining gaze with multi-touch for interaction on the same surface

AU - Pfeuffer, Ken

AU - Alexander, Jason

AU - Chong, Ming Ki

AU - Gellersen, Hans

PY - 2014/10

Y1 - 2014/10

N2 - Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaze-touch, a technique that combines the two modalities based on the principle of ''gaze selects, touch manipulates''. Gaze is used to select a target, and coupled with multi-touch gestures that the user can perform anywhere on the surface. Gaze-touch enables users to manipulate any target from the same touch position, for whole-surface reachability and rapid context switching. Conversely, gaze-touch enables manipulation of the same target from any touch position on the surface, for example to avoid occlusion. Gaze-touch is designed to complement direct-touch as the default interaction on multi-touch surfaces. We provide a design space analysis of the properties of gaze-touch versus direct-touch, and present four applications that explore how gaze-touch can be used alongside direct-touch. The applications demonstrate use cases for interchangeable, complementary and alternative use of the two modes of interaction, and introduce novel techniques arising from the combination of gaze-touch and conventional multi-touch.

AB - Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaze-touch, a technique that combines the two modalities based on the principle of ''gaze selects, touch manipulates''. Gaze is used to select a target, and coupled with multi-touch gestures that the user can perform anywhere on the surface. Gaze-touch enables users to manipulate any target from the same touch position, for whole-surface reachability and rapid context switching. Conversely, gaze-touch enables manipulation of the same target from any touch position on the surface, for example to avoid occlusion. Gaze-touch is designed to complement direct-touch as the default interaction on multi-touch surfaces. We provide a design space analysis of the properties of gaze-touch versus direct-touch, and present four applications that explore how gaze-touch can be used alongside direct-touch. The applications demonstrate use cases for interchangeable, complementary and alternative use of the two modes of interaction, and introduce novel techniques arising from the combination of gaze-touch and conventional multi-touch.

KW - Gaze input

KW - multi-touch

KW - multimodal UI

KW - interactive surface

U2 - 10.1145/2642918.2647397

DO - 10.1145/2642918.2647397

M3 - Conference contribution/Paper

SN - 9781450330695

SP - 509

EP - 518

BT - UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology

PB - ACM

CY - New York

ER -