Accepted author manuscript, 221 KB, PDF document
Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
}
TY - CHAP
T1 - Gothic and Videogames
T2 - Playing with Fear in the Darkness
AU - Stobbart, Dawn
PY - 2019/9/1
Y1 - 2019/9/1
N2 - Gothic and GamingThe Gothic, as Catherine Spooner asserts, has never been restricted to books (2007, p. 195), and it is not surprising that the Gothic is a source of much inspiration for new media; Gothic tropes and elements frequently appear in a variety of videogames, including Doom (id Software, 1993) as Fred Botting (2002) argues, and more recently, the Portal franchise (Valve, 2007-2011)which Ewan Kirkland considers to have a ‘distinctly Gothic theme and tone’ (2014). Gothicism can be seen in the settings, aesthetics, and narratives of many of the videogames released every year and Gothic characters are particularly suited to videogames—both as protagonists and enemies—with vampires, zombies, and ghosts found throughout the mediums history. Beginning with a brief history and overview of Gothic in videogames, the chapter goes on to ask how this medium enters into the Gothic tradition, and using a selection of examples, rather than being limited to a single case study, will provide an overview of the Gothic as it occurs across the medium. Videogames addressed will include the Doom franchise, Portal, the Silent Hill franchise, the Resident Evil franchise, Alan Wake, and Mad Max.
AB - Gothic and GamingThe Gothic, as Catherine Spooner asserts, has never been restricted to books (2007, p. 195), and it is not surprising that the Gothic is a source of much inspiration for new media; Gothic tropes and elements frequently appear in a variety of videogames, including Doom (id Software, 1993) as Fred Botting (2002) argues, and more recently, the Portal franchise (Valve, 2007-2011)which Ewan Kirkland considers to have a ‘distinctly Gothic theme and tone’ (2014). Gothicism can be seen in the settings, aesthetics, and narratives of many of the videogames released every year and Gothic characters are particularly suited to videogames—both as protagonists and enemies—with vampires, zombies, and ghosts found throughout the mediums history. Beginning with a brief history and overview of Gothic in videogames, the chapter goes on to ask how this medium enters into the Gothic tradition, and using a selection of examples, rather than being limited to a single case study, will provide an overview of the Gothic as it occurs across the medium. Videogames addressed will include the Doom franchise, Portal, the Silent Hill franchise, the Resident Evil franchise, Alan Wake, and Mad Max.
M3 - Chapter
SN - 9781474432351
T3 - Edinburgh Companions to Literature and the Humanities
SP - 449
EP - 459
BT - The Edinbugh Companion to Gothic and the Arts
A2 - Punter, David
PB - Edinburgh University Press
CY - Edinburgh
ER -