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Group communication techniques in overlay networks

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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Group communication techniques in overlay networks. / Vik, Knut-Helge; Halvorsen, Paal; Griwodz, Carsten et al.
In: ACM SIGMM Records, Vol. 1, No. 2, 2009, p. 9-10.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Vik, K-H, Halvorsen, P, Griwodz, C, Zimmermann, R & Roedig, U 2009, 'Group communication techniques in overlay networks', ACM SIGMM Records, vol. 1, no. 2, pp. 9-10. https://doi.org/10.1145/1662529.1662532

APA

Vik, K-H., Halvorsen, P., Griwodz, C., Zimmermann, R., & Roedig, U. (2009). Group communication techniques in overlay networks. ACM SIGMM Records, 1(2), 9-10. https://doi.org/10.1145/1662529.1662532

Vancouver

Vik K-H, Halvorsen P, Griwodz C, Zimmermann R, Roedig U. Group communication techniques in overlay networks. ACM SIGMM Records. 2009;1(2):9-10. doi: 10.1145/1662529.1662532

Author

Vik, Knut-Helge ; Halvorsen, Paal ; Griwodz, Carsten et al. / Group communication techniques in overlay networks. In: ACM SIGMM Records. 2009 ; Vol. 1, No. 2. pp. 9-10.

Bibtex

@article{204ebb4884e541e5ad0d618ce3e5f76f,
title = "Group communication techniques in overlay networks",
abstract = "One type of Internet services that have recently gained much attention are services that enable people around the world to communicate in real-time. Such services of real-time interaction are offered by applications most commonly referred to as distributed interactive applications. Concrete examples of distributed interactive applications are multiplayer online games, audio/video conferencing, and many virtual-reality applications linked to education, entertainment, military, etc. A time-dependent requirement generally applies to all distributed interactive applications that aim to support real-time interaction, and is usually in terms of a few hundred milliseconds. The latency requirements are manifested in terms of event-distribution, group membership management, group dynamics, etc., far exceeding the requirements of many other applications.",
author = "Knut-Helge Vik and Paal Halvorsen and Carsten Griwodz and Roger Zimmermann and Utz Roedig",
year = "2009",
doi = "10.1145/1662529.1662532",
language = "English",
volume = "1",
pages = "9--10",
journal = "ACM SIGMM Records",
number = "2",

}

RIS

TY - JOUR

T1 - Group communication techniques in overlay networks

AU - Vik, Knut-Helge

AU - Halvorsen, Paal

AU - Griwodz, Carsten

AU - Zimmermann, Roger

AU - Roedig, Utz

PY - 2009

Y1 - 2009

N2 - One type of Internet services that have recently gained much attention are services that enable people around the world to communicate in real-time. Such services of real-time interaction are offered by applications most commonly referred to as distributed interactive applications. Concrete examples of distributed interactive applications are multiplayer online games, audio/video conferencing, and many virtual-reality applications linked to education, entertainment, military, etc. A time-dependent requirement generally applies to all distributed interactive applications that aim to support real-time interaction, and is usually in terms of a few hundred milliseconds. The latency requirements are manifested in terms of event-distribution, group membership management, group dynamics, etc., far exceeding the requirements of many other applications.

AB - One type of Internet services that have recently gained much attention are services that enable people around the world to communicate in real-time. Such services of real-time interaction are offered by applications most commonly referred to as distributed interactive applications. Concrete examples of distributed interactive applications are multiplayer online games, audio/video conferencing, and many virtual-reality applications linked to education, entertainment, military, etc. A time-dependent requirement generally applies to all distributed interactive applications that aim to support real-time interaction, and is usually in terms of a few hundred milliseconds. The latency requirements are manifested in terms of event-distribution, group membership management, group dynamics, etc., far exceeding the requirements of many other applications.

U2 - 10.1145/1662529.1662532

DO - 10.1145/1662529.1662532

M3 - Journal article

VL - 1

SP - 9

EP - 10

JO - ACM SIGMM Records

JF - ACM SIGMM Records

IS - 2

ER -