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HandsDown: hand-contour-based user identification for interactive surfaces

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

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HandsDown: hand-contour-based user identification for interactive surfaces. / Schmidt, Dominik; Chong, Ming Ki; Gellersen, Hans.
NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. New York: ACM, 2010. p. 432-441.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Schmidt, D, Chong, MK & Gellersen, H 2010, HandsDown: hand-contour-based user identification for interactive surfaces. in NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. ACM, New York, pp. 432-441, NordiCHI 2010, Reykjavik, Iceland, 16/10/10. https://doi.org/10.1145/1868914.1868964

APA

Schmidt, D., Chong, M. K., & Gellersen, H. (2010). HandsDown: hand-contour-based user identification for interactive surfaces. In NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (pp. 432-441). ACM. https://doi.org/10.1145/1868914.1868964

Vancouver

Schmidt D, Chong MK, Gellersen H. HandsDown: hand-contour-based user identification for interactive surfaces. In NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. New York: ACM. 2010. p. 432-441 doi: 10.1145/1868914.1868964

Author

Schmidt, Dominik ; Chong, Ming Ki ; Gellersen, Hans. / HandsDown: hand-contour-based user identification for interactive surfaces. NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. New York : ACM, 2010. pp. 432-441

Bibtex

@inproceedings{2354c750acf7438b971a2642a9097e20,
title = "HandsDown: hand-contour-based user identification for interactive surfaces",
abstract = "HandsDown is a novel technique for user identification on interactive surfaces. It enables users to access personal data on a shared surface, to associate objects with their identity, and to fluidly customize appearance, content, or functionality of the user interface. To identify, users put down their hand flat on the surface. HandsDown is based on hand contour analysis; neither user instrumentation nor external devices are required for identification. Characteristic features of the hand are initially extracted from images captured by the surface{\textquoteright}s camera system and then classified using Support Vector Machines (SVM). We present a proof-of-concept implementation and show results of our evaluation which indicates the technique{\textquoteright}s robustness for user identification within small groups. Additionally, we introduce a set of interaction techniques to illustrate how HandsDown can improve the user experience, and we discuss the design space of such interactions.",
author = "Dominik Schmidt and Chong, {Ming Ki} and Hans Gellersen",
year = "2010",
month = oct,
day = "16",
doi = "10.1145/1868914.1868964",
language = "English",
isbn = "978-1-60558-934-3",
pages = "432--441",
booktitle = "NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries",
publisher = "ACM",
note = "NordiCHI 2010 ; Conference date: 16-10-2010 Through 20-10-2010",

}

RIS

TY - GEN

T1 - HandsDown: hand-contour-based user identification for interactive surfaces

AU - Schmidt, Dominik

AU - Chong, Ming Ki

AU - Gellersen, Hans

PY - 2010/10/16

Y1 - 2010/10/16

N2 - HandsDown is a novel technique for user identification on interactive surfaces. It enables users to access personal data on a shared surface, to associate objects with their identity, and to fluidly customize appearance, content, or functionality of the user interface. To identify, users put down their hand flat on the surface. HandsDown is based on hand contour analysis; neither user instrumentation nor external devices are required for identification. Characteristic features of the hand are initially extracted from images captured by the surface’s camera system and then classified using Support Vector Machines (SVM). We present a proof-of-concept implementation and show results of our evaluation which indicates the technique’s robustness for user identification within small groups. Additionally, we introduce a set of interaction techniques to illustrate how HandsDown can improve the user experience, and we discuss the design space of such interactions.

AB - HandsDown is a novel technique for user identification on interactive surfaces. It enables users to access personal data on a shared surface, to associate objects with their identity, and to fluidly customize appearance, content, or functionality of the user interface. To identify, users put down their hand flat on the surface. HandsDown is based on hand contour analysis; neither user instrumentation nor external devices are required for identification. Characteristic features of the hand are initially extracted from images captured by the surface’s camera system and then classified using Support Vector Machines (SVM). We present a proof-of-concept implementation and show results of our evaluation which indicates the technique’s robustness for user identification within small groups. Additionally, we introduce a set of interaction techniques to illustrate how HandsDown can improve the user experience, and we discuss the design space of such interactions.

U2 - 10.1145/1868914.1868964

DO - 10.1145/1868914.1868964

M3 - Conference contribution/Paper

SN - 978-1-60558-934-3

SP - 432

EP - 441

BT - NordiCHI '10 Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries

PB - ACM

CY - New York

T2 - NordiCHI 2010

Y2 - 16 October 2010 through 20 October 2010

ER -