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Incorporating scalability into networked multimedia storage systems

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

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Publication date24/01/1997
Host publicationMultimedia Computing and Networking 1997
Pages118-134
Number of pages17
Volume3020
<mark>Original language</mark>English
EventMultimedia Computing and Networking 1997 - San Jose, United States
Duration: 8/02/199714/02/1997

Conference

ConferenceMultimedia Computing and Networking 1997
Country/TerritoryUnited States
CitySan Jose
Period8/02/9714/02/97

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
PublisherSPIE
ISSN (Print)0277-786X

Conference

ConferenceMultimedia Computing and Networking 1997
Country/TerritoryUnited States
CitySan Jose
Period8/02/9714/02/97

Abstract

Incorporating scalability into the storage of multimedia should be a fundamental design issue that will enable the storage services of today to scale to meet the throughput and storage requirements of future multimedia applications. In this paper we address the issues of storage scalability in relation to the real-time, storage capacity and throughput requirements of multimedia data types (audio, video, text) and the effect these demands have on the level of scalability required. We describe a multimedia storage architecture that exhibits a high degree of scalability by exploiting the scalable properties of fast packet switched networks such as ATM. Storage scalability is achieved through the dynamic replication of both storage servers and data objects. This is performed within our ATM networking environment in order to support the continually changing requirements of heterogeneous end-systems and also as a means of providing efficient load balancing and real-time resource expandability. By utilising scalable compression technologies, the typical overheads incurred when copying between storage servers can be reduced to a minimum. A key feature of our storage architecture centres around storing continuous media files as a number of compressed components that can be re-located and re-combined at optimal locations within the distributed environment, using mixing agents; enabling efficient use of dynamically changing server, network and clients resources.