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Interacting with Proactive Community Displays

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Interacting with Proactive Community Displays. / Villar, Nicolas; Kortuem, Gerd; Gellersen, Hans et al.
In: Computers and Graphics, Vol. 27, No. 6, 01.2003, p. 849-857.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Villar, N, Kortuem, G, Gellersen, H & Schmidt, A 2003, 'Interacting with Proactive Community Displays', Computers and Graphics, vol. 27, no. 6, pp. 849-857. https://doi.org/10.1016/j.cag.2003.08.005

APA

Villar, N., Kortuem, G., Gellersen, H., & Schmidt, A. (2003). Interacting with Proactive Community Displays. Computers and Graphics, 27(6), 849-857. https://doi.org/10.1016/j.cag.2003.08.005

Vancouver

Villar N, Kortuem G, Gellersen H, Schmidt A. Interacting with Proactive Community Displays. Computers and Graphics. 2003 Jan;27(6):849-857. doi: 10.1016/j.cag.2003.08.005

Author

Villar, Nicolas ; Kortuem, Gerd ; Gellersen, Hans et al. / Interacting with Proactive Community Displays. In: Computers and Graphics. 2003 ; Vol. 27, No. 6. pp. 849-857.

Bibtex

@article{30c55970005b4c68836f66dc272c9b80,
title = "Interacting with Proactive Community Displays",
abstract = "In this paper we describe the design and architecture of an adaptive proactive environment in which information, which reflects the communal interests of current inhabitants, is proactively displayed on large- scale public displays. Adaptation is achieved through implicit communication between the environment and personal sensor devices worn by users. These devices, called Pendle, serve two purposes: they store and make available to the environment user preferences, and they allow users to override the environment{\textquoteright}s proactive behavior by means of simple gestures. The result is a smooth integration of environment-controlled interaction (experienced by the user as implicit interaction, triggered by their presence) and user-controlled explicit interaction. Initial results show that user-controlled adaptation leads to an engaging user experience that is unobtrusive and not distracting.",
keywords = "cs_eprint_id, 695 cs_uid, 1",
author = "Nicolas Villar and Gerd Kortuem and Hans Gellersen and Albrecht Schmidt",
year = "2003",
month = jan,
doi = "10.1016/j.cag.2003.08.005",
language = "English",
volume = "27",
pages = "849--857",
journal = "Computers and Graphics",
publisher = "Elsevier Limited",
number = "6",

}

RIS

TY - JOUR

T1 - Interacting with Proactive Community Displays

AU - Villar, Nicolas

AU - Kortuem, Gerd

AU - Gellersen, Hans

AU - Schmidt, Albrecht

PY - 2003/1

Y1 - 2003/1

N2 - In this paper we describe the design and architecture of an adaptive proactive environment in which information, which reflects the communal interests of current inhabitants, is proactively displayed on large- scale public displays. Adaptation is achieved through implicit communication between the environment and personal sensor devices worn by users. These devices, called Pendle, serve two purposes: they store and make available to the environment user preferences, and they allow users to override the environment’s proactive behavior by means of simple gestures. The result is a smooth integration of environment-controlled interaction (experienced by the user as implicit interaction, triggered by their presence) and user-controlled explicit interaction. Initial results show that user-controlled adaptation leads to an engaging user experience that is unobtrusive and not distracting.

AB - In this paper we describe the design and architecture of an adaptive proactive environment in which information, which reflects the communal interests of current inhabitants, is proactively displayed on large- scale public displays. Adaptation is achieved through implicit communication between the environment and personal sensor devices worn by users. These devices, called Pendle, serve two purposes: they store and make available to the environment user preferences, and they allow users to override the environment’s proactive behavior by means of simple gestures. The result is a smooth integration of environment-controlled interaction (experienced by the user as implicit interaction, triggered by their presence) and user-controlled explicit interaction. Initial results show that user-controlled adaptation leads to an engaging user experience that is unobtrusive and not distracting.

KW - cs_eprint_id

KW - 695 cs_uid

KW - 1

U2 - 10.1016/j.cag.2003.08.005

DO - 10.1016/j.cag.2003.08.005

M3 - Journal article

VL - 27

SP - 849

EP - 857

JO - Computers and Graphics

JF - Computers and Graphics

IS - 6

ER -