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Kick: investigating the use of kick gestures for mobile interactions

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Kick: investigating the use of kick gestures for mobile interactions. / Han, Teng; Alexander, Jason; Karnik, Abhijit et al.
MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM, 2011. p. 29-32.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Han, T, Alexander, J, Karnik, A, Irani, P & Subramanian, S 2011, Kick: investigating the use of kick gestures for mobile interactions. in MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. ACM, New York, NY, USA, pp. 29-32, Mobile HCI 2011, Stockholm, Sweden, 30/08/11. https://doi.org/10.1145/2037373.2037379

APA

Han, T., Alexander, J., Karnik, A., Irani, P., & Subramanian, S. (2011). Kick: investigating the use of kick gestures for mobile interactions. In MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (pp. 29-32). ACM. https://doi.org/10.1145/2037373.2037379

Vancouver

Han T, Alexander J, Karnik A, Irani P, Subramanian S. Kick: investigating the use of kick gestures for mobile interactions. In MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM. 2011. p. 29-32 doi: 10.1145/2037373.2037379

Author

Han, Teng ; Alexander, Jason ; Karnik, Abhijit et al. / Kick : investigating the use of kick gestures for mobile interactions. MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York, NY, USA : ACM, 2011. pp. 29-32

Bibtex

@inproceedings{cf2309292ea44554ac90476b105985c5,
title = "Kick: investigating the use of kick gestures for mobile interactions",
abstract = "In this paper we describe the use of kick gestures for interaction with mobile devices. Kicking is a well-st udied leg action that can be harnessed in mobile contexts where the hands are busy or too dirty to interact with the phone. In this paper we examine the design space of kicki ng as an interaction technique through two user studies. The first study investigated how well users were able to control the direction of their kicks. Users were able to aim their kicks best when the movement range is divided into segments of at least 24°. In the second study we looked at the velocity of a kick. We found that the users are able to kick with at least two varying velocities. However, they also often undershoot the target velocity. Finally, we propose some specific applications in which kicks can prove beneficial.",
keywords = "foot interaction, kicking, mobile HCI",
author = "Teng Han and Jason Alexander and Abhijit Karnik and Pourang Irani and Sriram Subramanian",
year = "2011",
doi = "10.1145/2037373.2037379",
language = "English",
isbn = "9781450305419 ",
pages = "29--32",
booktitle = "MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services",
publisher = "ACM",
note = "Mobile HCI 2011 ; Conference date: 30-08-2011 Through 02-09-2011",

}

RIS

TY - GEN

T1 - Kick

T2 - Mobile HCI 2011

AU - Han, Teng

AU - Alexander, Jason

AU - Karnik, Abhijit

AU - Irani, Pourang

AU - Subramanian, Sriram

PY - 2011

Y1 - 2011

N2 - In this paper we describe the use of kick gestures for interaction with mobile devices. Kicking is a well-st udied leg action that can be harnessed in mobile contexts where the hands are busy or too dirty to interact with the phone. In this paper we examine the design space of kicki ng as an interaction technique through two user studies. The first study investigated how well users were able to control the direction of their kicks. Users were able to aim their kicks best when the movement range is divided into segments of at least 24°. In the second study we looked at the velocity of a kick. We found that the users are able to kick with at least two varying velocities. However, they also often undershoot the target velocity. Finally, we propose some specific applications in which kicks can prove beneficial.

AB - In this paper we describe the use of kick gestures for interaction with mobile devices. Kicking is a well-st udied leg action that can be harnessed in mobile contexts where the hands are busy or too dirty to interact with the phone. In this paper we examine the design space of kicki ng as an interaction technique through two user studies. The first study investigated how well users were able to control the direction of their kicks. Users were able to aim their kicks best when the movement range is divided into segments of at least 24°. In the second study we looked at the velocity of a kick. We found that the users are able to kick with at least two varying velocities. However, they also often undershoot the target velocity. Finally, we propose some specific applications in which kicks can prove beneficial.

KW - foot interaction, kicking, mobile HCI

U2 - 10.1145/2037373.2037379

DO - 10.1145/2037373.2037379

M3 - Conference contribution/Paper

SN - 9781450305419

SP - 29

EP - 32

BT - MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services

PB - ACM

CY - New York, NY, USA

Y2 - 30 August 2011 through 2 September 2011

ER -