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Liability for the circumvention of technological protection measures applied to videogames: lessons from the United Kingdom’s experience

Research output: Contribution to journalJournal article


<mark>Journal publication date</mark>04/2012
<mark>Journal</mark>Journal of Business Law
Issue number3
Number of pages26
Pages (from-to)165-190
<mark>Original language</mark>English


This article examines the emerging law regarding the circumvention of videogame TPMs. It identifies three concerns: a lack of unity between copyright interests and those protected by TPMs; the necessarily contrived arguments advanced to support claims to copyright infringement; and the disconnect between ownership of rights and control of interests.