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  • CHI2019 - MakerArcade CRC

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MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity. / Seyed, Teddy; de Halleux, Peli; Moskal, Michal et al.
CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Glasgow, UK: ACM, 2019. LBW0174 (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Seyed, T, de Halleux, P, Moskal, M, Devine, J, Finney, J, Hodges, S & Ball, T 2019, MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity. in CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems., LBW0174, Conference on Human Factors in Computing Systems - Proceedings, ACM, Glasgow, UK. https://doi.org/10.1145/3290607.3312809

APA

Seyed, T., de Halleux, P., Moskal, M., Devine, J., Finney, J., Hodges, S., & Ball, T. (2019). MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity. In CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems Article LBW0174 (Conference on Human Factors in Computing Systems - Proceedings). ACM. https://doi.org/10.1145/3290607.3312809

Vancouver

Seyed T, de Halleux P, Moskal M, Devine J, Finney J, Hodges S et al. MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity. In CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Glasgow, UK: ACM. 2019. LBW0174. (Conference on Human Factors in Computing Systems - Proceedings). doi: 10.1145/3290607.3312809

Author

Seyed, Teddy ; de Halleux, Peli ; Moskal, Michal et al. / MakerArcade : Using Gaming and Physical Computing for Playful Making, Learning, and Creativity. CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. Glasgow, UK : ACM, 2019. (Conference on Human Factors in Computing Systems - Proceedings).

Bibtex

@inproceedings{4cf9cf8592094c9e8665d3cc83733fcc,
title = "MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity",
abstract = "The growing maker movement has created a number of hardware and construction toolkits that lower the barriers of entry into programming for youth and others, using a variety of approaches, such as gaming or robotics. For constructionist-like kits that use gaming, many are focused on designing and programming games that are single player, and few explore using physical and craft-like approaches that move beyond the screen and single player experiences. Moving beyond the screen to incorporate physical sensors into the creation of gaming experiences provides new opportunities for learning about concepts in a variety of areas in computer science and making. In this early work, we elucidate our design goals and prototype for a mini-arcade system that builds upon principles in constructionist gaming - making games to learn programming - as well as physical computing",
keywords = "construction kits, physical computing, tangible user interfaces, game design, maker-activities, visual programming, blobk-based programming, STEM, STEAM",
author = "Teddy Seyed and {de Halleux}, Peli and Michal Moskal and James Devine and Joe Finney and Steve Hodges and Thomas Ball",
year = "2019",
month = may,
day = "4",
doi = "10.1145/3290607.3312809",
language = "English",
isbn = "9781450359719",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "ACM",
booktitle = "CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems",

}

RIS

TY - GEN

T1 - MakerArcade

T2 - Using Gaming and Physical Computing for Playful Making, Learning, and Creativity

AU - Seyed, Teddy

AU - de Halleux, Peli

AU - Moskal, Michal

AU - Devine, James

AU - Finney, Joe

AU - Hodges, Steve

AU - Ball, Thomas

PY - 2019/5/4

Y1 - 2019/5/4

N2 - The growing maker movement has created a number of hardware and construction toolkits that lower the barriers of entry into programming for youth and others, using a variety of approaches, such as gaming or robotics. For constructionist-like kits that use gaming, many are focused on designing and programming games that are single player, and few explore using physical and craft-like approaches that move beyond the screen and single player experiences. Moving beyond the screen to incorporate physical sensors into the creation of gaming experiences provides new opportunities for learning about concepts in a variety of areas in computer science and making. In this early work, we elucidate our design goals and prototype for a mini-arcade system that builds upon principles in constructionist gaming - making games to learn programming - as well as physical computing

AB - The growing maker movement has created a number of hardware and construction toolkits that lower the barriers of entry into programming for youth and others, using a variety of approaches, such as gaming or robotics. For constructionist-like kits that use gaming, many are focused on designing and programming games that are single player, and few explore using physical and craft-like approaches that move beyond the screen and single player experiences. Moving beyond the screen to incorporate physical sensors into the creation of gaming experiences provides new opportunities for learning about concepts in a variety of areas in computer science and making. In this early work, we elucidate our design goals and prototype for a mini-arcade system that builds upon principles in constructionist gaming - making games to learn programming - as well as physical computing

KW - construction kits

KW - physical computing

KW - tangible user interfaces

KW - game design

KW - maker-activities

KW - visual programming

KW - blobk-based programming

KW - STEM

KW - STEAM

U2 - 10.1145/3290607.3312809

DO - 10.1145/3290607.3312809

M3 - Conference contribution/Paper

SN - 9781450359719

T3 - Conference on Human Factors in Computing Systems - Proceedings

BT - CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems

PB - ACM

CY - Glasgow, UK

ER -