Accepted author manuscript, 3.25 MB, PDF document
Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - MakerArcade
T2 - Using Gaming and Physical Computing for Playful Making, Learning, and Creativity
AU - Seyed, Teddy
AU - de Halleux, Peli
AU - Moskal, Michal
AU - Devine, James
AU - Finney, Joe
AU - Hodges, Steve
AU - Ball, Thomas
PY - 2019/5/4
Y1 - 2019/5/4
N2 - The growing maker movement has created a number of hardware and construction toolkits that lower the barriers of entry into programming for youth and others, using a variety of approaches, such as gaming or robotics. For constructionist-like kits that use gaming, many are focused on designing and programming games that are single player, and few explore using physical and craft-like approaches that move beyond the screen and single player experiences. Moving beyond the screen to incorporate physical sensors into the creation of gaming experiences provides new opportunities for learning about concepts in a variety of areas in computer science and making. In this early work, we elucidate our design goals and prototype for a mini-arcade system that builds upon principles in constructionist gaming - making games to learn programming - as well as physical computing
AB - The growing maker movement has created a number of hardware and construction toolkits that lower the barriers of entry into programming for youth and others, using a variety of approaches, such as gaming or robotics. For constructionist-like kits that use gaming, many are focused on designing and programming games that are single player, and few explore using physical and craft-like approaches that move beyond the screen and single player experiences. Moving beyond the screen to incorporate physical sensors into the creation of gaming experiences provides new opportunities for learning about concepts in a variety of areas in computer science and making. In this early work, we elucidate our design goals and prototype for a mini-arcade system that builds upon principles in constructionist gaming - making games to learn programming - as well as physical computing
KW - construction kits
KW - physical computing
KW - tangible user interfaces
KW - game design
KW - maker-activities
KW - visual programming
KW - blobk-based programming
KW - STEM
KW - STEAM
U2 - 10.1145/3290607.3312809
DO - 10.1145/3290607.3312809
M3 - Conference contribution/Paper
SN - 9781450359719
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
PB - ACM
CY - Glasgow, UK
ER -