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Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones.

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Published

Standard

Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones. / Chehimi, Fadi; Coulton, Paul; Edwards, Reuben.

2007. Paper presented at The Third International Conference on Games Research and Development 2007 (CyberGames 2007), Manchester, UK, .

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Harvard

Chehimi, F, Coulton, P & Edwards, R 2007, 'Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones.', Paper presented at The Third International Conference on Games Research and Development 2007 (CyberGames 2007), Manchester, UK, 10/09/07 - 11/09/07.

APA

Chehimi, F., Coulton, P., & Edwards, R. (2007). Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones.. Paper presented at The Third International Conference on Games Research and Development 2007 (CyberGames 2007), Manchester, UK, .

Vancouver

Chehimi F, Coulton P, Edwards R. Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones.. 2007. Paper presented at The Third International Conference on Games Research and Development 2007 (CyberGames 2007), Manchester, UK, .

Author

Chehimi, Fadi ; Coulton, Paul ; Edwards, Reuben. / Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones. Paper presented at The Third International Conference on Games Research and Development 2007 (CyberGames 2007), Manchester, UK, .7 p.

Bibtex

@conference{1ae6eeacd75c429f87d2b800025d456d,
title = "Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones.",
abstract = "Mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. Despite the pervasiveness and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. Thus, there is a growing call for greater innovation within the industry and this is achieved only by moving from treating mobile phones as resource-constrained computers to embracing their unique qualities. Mixed-reality gaming on mobile phones is such genre that takes advantage of these properties. In this paper we present a novel mixed-reality game which can be regarded as location agnostic that uses the most common feature on mobile phones: the camera. The game uses specially designed coloured-tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shootem-up with innovative game interactions and play.",
author = "Fadi Chehimi and Paul Coulton and Reuben Edwards",
year = "2007",
month = sep
language = "English",
note = "The Third International Conference on Games Research and Development 2007 (CyberGames 2007) ; Conference date: 10-09-2007 Through 11-09-2007",

}

RIS

TY - CONF

T1 - Mobilazer: A Mixed-Reality First-Person Shoot-Em-Up Using Camera Phones.

AU - Chehimi, Fadi

AU - Coulton, Paul

AU - Edwards, Reuben

PY - 2007/9

Y1 - 2007/9

N2 - Mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. Despite the pervasiveness and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. Thus, there is a growing call for greater innovation within the industry and this is achieved only by moving from treating mobile phones as resource-constrained computers to embracing their unique qualities. Mixed-reality gaming on mobile phones is such genre that takes advantage of these properties. In this paper we present a novel mixed-reality game which can be regarded as location agnostic that uses the most common feature on mobile phones: the camera. The game uses specially designed coloured-tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shootem-up with innovative game interactions and play.

AB - Mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. Despite the pervasiveness and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. Thus, there is a growing call for greater innovation within the industry and this is achieved only by moving from treating mobile phones as resource-constrained computers to embracing their unique qualities. Mixed-reality gaming on mobile phones is such genre that takes advantage of these properties. In this paper we present a novel mixed-reality game which can be regarded as location agnostic that uses the most common feature on mobile phones: the camera. The game uses specially designed coloured-tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shootem-up with innovative game interactions and play.

M3 - Conference paper

T2 - The Third International Conference on Games Research and Development 2007 (CyberGames 2007)

Y2 - 10 September 2007 through 11 September 2007

ER -