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Mobile applications for helping users to keep track of their travel experience

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Mobile applications for helping users to keep track of their travel experience. / Rubegni, E.; Gerardi, S.; Caporali, M.
ECCE '07 Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!. ACM, 2007. p. 311-312.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rubegni, E, Gerardi, S & Caporali, M 2007, Mobile applications for helping users to keep track of their travel experience. in ECCE '07 Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!. ACM, pp. 311-312. https://doi.org/10.1145/1362550.1362620

APA

Rubegni, E., Gerardi, S., & Caporali, M. (2007). Mobile applications for helping users to keep track of their travel experience. In ECCE '07 Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore! (pp. 311-312). ACM. https://doi.org/10.1145/1362550.1362620

Vancouver

Rubegni E, Gerardi S, Caporali M. Mobile applications for helping users to keep track of their travel experience. In ECCE '07 Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!. ACM. 2007. p. 311-312 doi: 10.1145/1362550.1362620

Author

Rubegni, E. ; Gerardi, S. ; Caporali, M. / Mobile applications for helping users to keep track of their travel experience. ECCE '07 Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!. ACM, 2007. pp. 311-312

Bibtex

@inproceedings{5536cec156ef4950aaa58aa169d150ab,
title = "Mobile applications for helping users to keep track of their travel experience",
abstract = "Motivation - This research work aims to exploit the opportunity of Tangible User Interface for improving recollection of memories using personal objects. Research approach - The project follows an approach which integrates two different perspectives: user-centred and technology-oriented. They take place in parallel informing each other during the process. Findings/Design - Connection of digital resources with physical objects while travelling improves the recollection of travel experiences and the sharing of these memories. Research limitations/Implications - Findings have not yet been applied to a more complex scenario in which many users interact with the system and exchange information while travelling. Originality/Value - This work contributes to the research on Tangible User Interface and on mobile technology for tourism.",
keywords = "interaction design, mobile technology, tangible user interface, Digital resources, Interaction design, Mobile applications, Mobile Technology, Physical objects, Research approach, Tangible user interfaces, Research, Technology, Telecommunication equipment, User interfaces, Ergonomics",
author = "E. Rubegni and S. Gerardi and M. Caporali",
year = "2007",
doi = "10.1145/1362550.1362620",
language = "English",
isbn = "9781847998491",
pages = "311--312",
booktitle = "ECCE '07 Proceedings of the 14th European conference on Cognitive ergonomics",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Mobile applications for helping users to keep track of their travel experience

AU - Rubegni, E.

AU - Gerardi, S.

AU - Caporali, M.

PY - 2007

Y1 - 2007

N2 - Motivation - This research work aims to exploit the opportunity of Tangible User Interface for improving recollection of memories using personal objects. Research approach - The project follows an approach which integrates two different perspectives: user-centred and technology-oriented. They take place in parallel informing each other during the process. Findings/Design - Connection of digital resources with physical objects while travelling improves the recollection of travel experiences and the sharing of these memories. Research limitations/Implications - Findings have not yet been applied to a more complex scenario in which many users interact with the system and exchange information while travelling. Originality/Value - This work contributes to the research on Tangible User Interface and on mobile technology for tourism.

AB - Motivation - This research work aims to exploit the opportunity of Tangible User Interface for improving recollection of memories using personal objects. Research approach - The project follows an approach which integrates two different perspectives: user-centred and technology-oriented. They take place in parallel informing each other during the process. Findings/Design - Connection of digital resources with physical objects while travelling improves the recollection of travel experiences and the sharing of these memories. Research limitations/Implications - Findings have not yet been applied to a more complex scenario in which many users interact with the system and exchange information while travelling. Originality/Value - This work contributes to the research on Tangible User Interface and on mobile technology for tourism.

KW - interaction design

KW - mobile technology

KW - tangible user interface

KW - Digital resources

KW - Interaction design

KW - Mobile applications

KW - Mobile Technology

KW - Physical objects

KW - Research approach

KW - Tangible user interfaces

KW - Research

KW - Technology

KW - Telecommunication equipment

KW - User interfaces

KW - Ergonomics

U2 - 10.1145/1362550.1362620

DO - 10.1145/1362550.1362620

M3 - Conference contribution/Paper

SN - 9781847998491

SP - 311

EP - 312

BT - ECCE '07 Proceedings of the 14th European conference on Cognitive ergonomics

PB - ACM

ER -