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Mobile persuasive exergaming

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Mobile persuasive exergaming. / Garcia Wylie, Carlos Miguel; Coulton, Paul.
International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009. . IEEE, 2009. p. 126-130.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Garcia Wylie, CM & Coulton, P 2009, Mobile persuasive exergaming. in International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009. . IEEE, pp. 126-130, The First International IEEE Consumer Electronics Society’s Games Innovations Conference , London, United Kingdom, 25/08/09. https://doi.org/10.1109/ICEGIC.2009.5293582

APA

Garcia Wylie, C. M., & Coulton, P. (2009). Mobile persuasive exergaming. In International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009. (pp. 126-130). IEEE. https://doi.org/10.1109/ICEGIC.2009.5293582

Vancouver

Garcia Wylie CM, Coulton P. Mobile persuasive exergaming. In International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009. . IEEE. 2009. p. 126-130 doi: 10.1109/ICEGIC.2009.5293582

Author

Garcia Wylie, Carlos Miguel ; Coulton, Paul. / Mobile persuasive exergaming. International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009. . IEEE, 2009. pp. 126-130

Bibtex

@inproceedings{36391865807d477981242ac0e515159e,
title = "Mobile persuasive exergaming",
abstract = "This paper is concerned with utilizing the persuasivemethodology of exergaming applied to mobile phones to providefun ways of encouraging increased physical exercise which is notconstrained by a home console environment. In particular theresearch presented in this paper examines the effectiveness ofsuch a game in terms of increasing a player{\textquoteright}s heart rate and theeffects on game playability of different combinations ofphysiological and kinetic interaction from user trials of a fullyimplemented mobile exergame. The results of the study show thatas with many activities that seek to exploit the popularity ofgames it is important to consider the benefits of different kineticgame control schemes on user exertion as well as game mechanicsto produce a balance between a fun, persuasive game thatencourages player to exercise while lessening such feeling",
keywords = "exergaming, games , heart rate , kinetic , mobile , physiological",
author = "{Garcia Wylie}, {Carlos Miguel} and Paul Coulton",
year = "2009",
month = aug,
doi = "10.1109/ICEGIC.2009.5293582",
language = "English",
isbn = "978-1-4244-4459-5",
pages = "126--130",
booktitle = "International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009.",
publisher = "IEEE",
note = "The First International IEEE Consumer Electronics Society{\textquoteright}s Games Innovations Conference ; Conference date: 25-08-2009 Through 28-08-2009",

}

RIS

TY - GEN

T1 - Mobile persuasive exergaming

AU - Garcia Wylie, Carlos Miguel

AU - Coulton, Paul

PY - 2009/8

Y1 - 2009/8

N2 - This paper is concerned with utilizing the persuasivemethodology of exergaming applied to mobile phones to providefun ways of encouraging increased physical exercise which is notconstrained by a home console environment. In particular theresearch presented in this paper examines the effectiveness ofsuch a game in terms of increasing a player’s heart rate and theeffects on game playability of different combinations ofphysiological and kinetic interaction from user trials of a fullyimplemented mobile exergame. The results of the study show thatas with many activities that seek to exploit the popularity ofgames it is important to consider the benefits of different kineticgame control schemes on user exertion as well as game mechanicsto produce a balance between a fun, persuasive game thatencourages player to exercise while lessening such feeling

AB - This paper is concerned with utilizing the persuasivemethodology of exergaming applied to mobile phones to providefun ways of encouraging increased physical exercise which is notconstrained by a home console environment. In particular theresearch presented in this paper examines the effectiveness ofsuch a game in terms of increasing a player’s heart rate and theeffects on game playability of different combinations ofphysiological and kinetic interaction from user trials of a fullyimplemented mobile exergame. The results of the study show thatas with many activities that seek to exploit the popularity ofgames it is important to consider the benefits of different kineticgame control schemes on user exertion as well as game mechanicsto produce a balance between a fun, persuasive game thatencourages player to exercise while lessening such feeling

KW - exergaming

KW - games

KW - heart rate

KW - kinetic

KW - mobile

KW - physiological

U2 - 10.1109/ICEGIC.2009.5293582

DO - 10.1109/ICEGIC.2009.5293582

M3 - Conference contribution/Paper

SN - 978-1-4244-4459-5

SP - 126

EP - 130

BT - International IEEE Consumer Electronics Society's Games Innovations Conference, 2009. ICE-GIC 2009.

PB - IEEE

T2 - The First International IEEE Consumer Electronics Society’s Games Innovations Conference

Y2 - 25 August 2009 through 28 August 2009

ER -