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    Rights statement: c 2017 ACM This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM Transactions on Computer-Human Interaction, 24, 3 2017 http://doi.acm.org/10.1145/3064937

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Motion Correlation: Selecting Objects by Matching Their Movement: Selecting Objects by Matching Their Movement

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Motion Correlation: Selecting Objects by Matching Their Movement: Selecting Objects by Matching Their Movement. / Velloso, Eduardo; Carter, Marcus; Newn, Joshua et al.
In: ACM Transactions on Computer-Human Interaction (TOCHI), Vol. 24, No. 3, 22, 22.07.2017.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Velloso E, Carter M, Newn J, Abreu Esteves AE, Clarke C, Gellersen H-WG. Motion Correlation: Selecting Objects by Matching Their Movement: Selecting Objects by Matching Their Movement. ACM Transactions on Computer-Human Interaction (TOCHI). 2017 Jul 22;24(3):22. doi: 10.1145/3064937

Author

Velloso, Eduardo ; Carter, Marcus ; Newn, Joshua et al. / Motion Correlation: Selecting Objects by Matching Their Movement : Selecting Objects by Matching Their Movement. In: ACM Transactions on Computer-Human Interaction (TOCHI). 2017 ; Vol. 24, No. 3.

Bibtex

@article{bcb580a7646d4e9483956babbc16316f,
title = "Motion Correlation: Selecting Objects by Matching Their Movement: Selecting Objects by Matching Their Movement",
abstract = "Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an alternative for selection. The principle is to represent available objects by motion in the interface, have users identify a target by mimicking its specific motion, and use the correlation between the system{\textquoteright}s output with the user{\textquoteright}s input to determine the selection. The resulting interaction has compelling properties, as users are guided by motion feedback, and only need to copy a presented motion. Motion correlation has been explored in earlier work but only recently begun to feature in holistic interface designs. We provide a first comprehensive review of the principle, and present an analysis of five previously published works, in which motion correlation underpinned the design of novel gaze and gesture interfaces for diverse application contexts. We derive guidelines for motion correlation algorithms, motion feedback, choice of modalities, overall design of motion correlation interfaces, and identify opportunities and challenges identified for future research and design.",
author = "Eduardo Velloso and Marcus Carter and Joshua Newn and {Abreu Esteves}, {Augusto Emanuel} and Christopher Clarke and Gellersen, {Hans-Werner Georg}",
note = "c 2017 ACM This is the author{\textquoteright}s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM Transactions on Computer-Human Interaction, 24, 3 2017 http://doi.acm.org/10.1145/3064937",
year = "2017",
month = jul,
day = "22",
doi = "10.1145/3064937",
language = "English",
volume = "24",
journal = "ACM Transactions on Computer-Human Interaction (TOCHI)",
issn = "1073-0516",
publisher = "Association for Computing Machinery (ACM)",
number = "3",

}

RIS

TY - JOUR

T1 - Motion Correlation: Selecting Objects by Matching Their Movement

T2 - Selecting Objects by Matching Their Movement

AU - Velloso, Eduardo

AU - Carter, Marcus

AU - Newn, Joshua

AU - Abreu Esteves, Augusto Emanuel

AU - Clarke, Christopher

AU - Gellersen, Hans-Werner Georg

N1 - c 2017 ACM This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM Transactions on Computer-Human Interaction, 24, 3 2017 http://doi.acm.org/10.1145/3064937

PY - 2017/7/22

Y1 - 2017/7/22

N2 - Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an alternative for selection. The principle is to represent available objects by motion in the interface, have users identify a target by mimicking its specific motion, and use the correlation between the system’s output with the user’s input to determine the selection. The resulting interaction has compelling properties, as users are guided by motion feedback, and only need to copy a presented motion. Motion correlation has been explored in earlier work but only recently begun to feature in holistic interface designs. We provide a first comprehensive review of the principle, and present an analysis of five previously published works, in which motion correlation underpinned the design of novel gaze and gesture interfaces for diverse application contexts. We derive guidelines for motion correlation algorithms, motion feedback, choice of modalities, overall design of motion correlation interfaces, and identify opportunities and challenges identified for future research and design.

AB - Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an alternative for selection. The principle is to represent available objects by motion in the interface, have users identify a target by mimicking its specific motion, and use the correlation between the system’s output with the user’s input to determine the selection. The resulting interaction has compelling properties, as users are guided by motion feedback, and only need to copy a presented motion. Motion correlation has been explored in earlier work but only recently begun to feature in holistic interface designs. We provide a first comprehensive review of the principle, and present an analysis of five previously published works, in which motion correlation underpinned the design of novel gaze and gesture interfaces for diverse application contexts. We derive guidelines for motion correlation algorithms, motion feedback, choice of modalities, overall design of motion correlation interfaces, and identify opportunities and challenges identified for future research and design.

U2 - 10.1145/3064937

DO - 10.1145/3064937

M3 - Journal article

VL - 24

JO - ACM Transactions on Computer-Human Interaction (TOCHI)

JF - ACM Transactions on Computer-Human Interaction (TOCHI)

SN - 1073-0516

IS - 3

M1 - 22

ER -