12,000

We have over 12,000 students, from over 100 countries, within one of the safest campuses in the UK

93%

93% of Lancaster students go into work or further study within six months of graduating

Home > Research > Publications & Outputs > Mystate: sharing social and contextual informat...
View graph of relations

« Back

Mystate: sharing social and contextual information through touch interactions with tagged objects

Research output: Contribution in Book/Report/ProceedingsPaper

Published

Publication date2011
Host publicationMobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Place of publicationNew York
PublisherACM
Pages475-484
Number of pages10
ISBN (Print)978-1-4503-0541-9
Original languageEnglish

Abstract

Sharing social and contextual information via services like Facebook, Twitter or Foursquare has become extremely popular in the recent years. This paper introduces the novel MyState concept in which users can augment any kind of object with Near Field Communication (NFC) tags, can write any social or contextual information on those tags using their mobile phones and can publish this information on a social networking site just by touching such a tag with their phone. The distinct features of MyState are A) the possibility to augment any personal or public object with any contextual or social information, B) the possibility that everybody can touch those tags in order to post the related information to a social networking site, C) the speed and convenience to publish information by a simple touch as users don't have to look at the mobile phone screen, interact with mobile phone menus or write any text when touching an already deployed tag. The paper reports on two field studies which provide insights on where the participants placed the tags, how they used MyState and what type of information was shared. Here we observed that users typically shared identity, location, activity and time, but also feelings, social meanings and experiences. Furthermore we identified several distinct social usage patterns such as synchronizing activities, expressing moods, games and tracking shared items.