Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - NFC Mobile Parlor Games Enabling Direct Player to Player Interaction
AU - Nandwani, Avinash
AU - Coulton, Paul
AU - Edwards, Reuben
PY - 2011/2
Y1 - 2011/2
N2 - Whilst there has been considerable research focus on the user experience of using NFC enabled mobile phones interacting with tags or objects, the ability to perform peer to peer contact has been given little consideration and is often dismissed as being only useful for setting up a connection or transferring business cards. In this research, we present two games that show how the intimate nature of this interaction can successfully be used as a game mechanic for social mobile games, where it is specifically designed to create a shared social experience and generating a near physical interaction between players. In particular, the two games presented use NFC within designs inspired by 19th century parlor games to illustrate how mobile games can benefit from the success console games such as Guitar Hero which move the focus of the player group from screen space to player space and allow a more intimate interaction and approach.
AB - Whilst there has been considerable research focus on the user experience of using NFC enabled mobile phones interacting with tags or objects, the ability to perform peer to peer contact has been given little consideration and is often dismissed as being only useful for setting up a connection or transferring business cards. In this research, we present two games that show how the intimate nature of this interaction can successfully be used as a game mechanic for social mobile games, where it is specifically designed to create a shared social experience and generating a near physical interaction between players. In particular, the two games presented use NFC within designs inspired by 19th century parlor games to illustrate how mobile games can benefit from the success console games such as Guitar Hero which move the focus of the player group from screen space to player space and allow a more intimate interaction and approach.
U2 - 10.1109/NFC.2011.19
DO - 10.1109/NFC.2011.19
M3 - Conference contribution/Paper
SN - 978-1-61284-176-2
SP - 21
EP - 25
BT - Near Field Communication (NFC), 2011 3rd International Workshop on
PB - IEEE Computer Society
T2 - Third International Workshop on Near Field Communication
Y2 - 22 February 2011 through 23 February 2011
ER -