Home > Research > Publications & Outputs > Pin & play
View graph of relations

Pin & play: the surface as network medium

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Pin & play: the surface as network medium. / Van Laerhoven, Kristof; Villar, Nicolas; Gellersen, Hans et al.
In: IEEE Communications Magazine, Vol. 41, No. 4, 04.2003, p. 90-95.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Van Laerhoven, K, Villar, N, Gellersen, H, Schmidt, A, Hakansson, M & Holmquist, LE 2003, 'Pin & play: the surface as network medium', IEEE Communications Magazine, vol. 41, no. 4, pp. 90-95. https://doi.org/10.1109/MCOM.2003.1193980

APA

Van Laerhoven, K., Villar, N., Gellersen, H., Schmidt, A., Hakansson, M., & Holmquist, L. E. (2003). Pin & play: the surface as network medium. IEEE Communications Magazine, 41(4), 90-95. https://doi.org/10.1109/MCOM.2003.1193980

Vancouver

Van Laerhoven K, Villar N, Gellersen H, Schmidt A, Hakansson M, Holmquist LE. Pin & play: the surface as network medium. IEEE Communications Magazine. 2003 Apr;41(4):90-95. doi: 10.1109/MCOM.2003.1193980

Author

Van Laerhoven, Kristof ; Villar, Nicolas ; Gellersen, Hans et al. / Pin & play : the surface as network medium. In: IEEE Communications Magazine. 2003 ; Vol. 41, No. 4. pp. 90-95.

Bibtex

@article{8cfb3affd98d4ae3b8e0c5508f782399,
title = "Pin & play: the surface as network medium",
abstract = "Integrating appliances in the home through a wired network often proves to be impractical: routing cables is usually difficult, changing the network structure afterward even more so, and portable devices can only be connected at fixed connection points. Wireless networks are not the answer either: batteries have to be regularly replaced or changed, and what they add to the device's size and weight might be disproportionate for smaller appliances. In Pin&Play, we explore a design space in between typical wired and wireless networks, investigating the use of surfaces to network objects that are attached to it. This article gives an overview of the network model, and describes functioning prototypes that were built as a proof of concept.",
author = "{Van Laerhoven}, Kristof and Nicolas Villar and Hans Gellersen and Albrecht Schmidt and Maria Hakansson and Holmquist, {Lars Erik}",
year = "2003",
month = apr,
doi = "10.1109/MCOM.2003.1193980",
language = "English",
volume = "41",
pages = "90--95",
journal = "IEEE Communications Magazine",
issn = "0163-6804",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "4",

}

RIS

TY - JOUR

T1 - Pin & play

T2 - the surface as network medium

AU - Van Laerhoven, Kristof

AU - Villar, Nicolas

AU - Gellersen, Hans

AU - Schmidt, Albrecht

AU - Hakansson, Maria

AU - Holmquist, Lars Erik

PY - 2003/4

Y1 - 2003/4

N2 - Integrating appliances in the home through a wired network often proves to be impractical: routing cables is usually difficult, changing the network structure afterward even more so, and portable devices can only be connected at fixed connection points. Wireless networks are not the answer either: batteries have to be regularly replaced or changed, and what they add to the device's size and weight might be disproportionate for smaller appliances. In Pin&Play, we explore a design space in between typical wired and wireless networks, investigating the use of surfaces to network objects that are attached to it. This article gives an overview of the network model, and describes functioning prototypes that were built as a proof of concept.

AB - Integrating appliances in the home through a wired network often proves to be impractical: routing cables is usually difficult, changing the network structure afterward even more so, and portable devices can only be connected at fixed connection points. Wireless networks are not the answer either: batteries have to be regularly replaced or changed, and what they add to the device's size and weight might be disproportionate for smaller appliances. In Pin&Play, we explore a design space in between typical wired and wireless networks, investigating the use of surfaces to network objects that are attached to it. This article gives an overview of the network model, and describes functioning prototypes that were built as a proof of concept.

U2 - 10.1109/MCOM.2003.1193980

DO - 10.1109/MCOM.2003.1193980

M3 - Journal article

VL - 41

SP - 90

EP - 95

JO - IEEE Communications Magazine

JF - IEEE Communications Magazine

SN - 0163-6804

IS - 4

ER -