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Pin & Play: Networking Objects through Pins

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Pin & Play: Networking Objects through Pins. / Laerhoven, Kristof Van; Schmidt, Albrecht; Gellersen, Hans-Werner.
UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. ed. / Gaetano Borriello ; Lars Erik Holmquist. Berlin: Springer Verlag, 2002. p. 219-228 (Lecture Notes in Computer Science; Vol. 2498).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Laerhoven, KV, Schmidt, A & Gellersen, H-W 2002, Pin & Play: Networking Objects through Pins. in G Borriello & LE Holmquist (eds), UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. Lecture Notes in Computer Science, vol. 2498, Springer Verlag, Berlin, pp. 219-228. https://doi.org/10.1007/3-540-45809-3_17

APA

Laerhoven, K. V., Schmidt, A., & Gellersen, H-W. (2002). Pin & Play: Networking Objects through Pins. In G. Borriello , & L. E. Holmquist (Eds.), UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings (pp. 219-228). (Lecture Notes in Computer Science; Vol. 2498). Springer Verlag. https://doi.org/10.1007/3-540-45809-3_17

Vancouver

Laerhoven KV, Schmidt A, Gellersen H-W. Pin & Play: Networking Objects through Pins. In Borriello G, Holmquist LE, editors, UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. Berlin: Springer Verlag. 2002. p. 219-228. (Lecture Notes in Computer Science). doi: 10.1007/3-540-45809-3_17

Author

Laerhoven, Kristof Van ; Schmidt, Albrecht ; Gellersen, Hans-Werner. / Pin & Play: Networking Objects through Pins. UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings. editor / Gaetano Borriello ; Lars Erik Holmquist. Berlin : Springer Verlag, 2002. pp. 219-228 (Lecture Notes in Computer Science).

Bibtex

@inproceedings{57244c28335949dba57b1bd2a74774e3,
title = "Pin & Play: Networking Objects through Pins",
abstract = "We introduce a new concept of networking objects in everyday environments. The basic idea is to build on the familiar use of surfaces such as walls and boards for attachment of mundane objects such as light controls, pictures, and notes. Hence our networking concept entails augmentation of such surfaces with conductive material to enable them as communication medium. It further incorporates the use of simple pushpin-connectors through which objects can be attached to network-enabled surfaces. Thereby users are provided with a highly familiar mechanism for adding objects ad hoc to the bus network, hence its name Pin&Play. This paper describes the architecture and principles of Pin&Play, as well as the design and implementation of a smart notice-board as proof of concept.",
author = "Laerhoven, {Kristof Van} and Albrecht Schmidt and Hans-Werner Gellersen",
year = "2002",
doi = "10.1007/3-540-45809-3_17",
language = "English",
isbn = "978-3-540-44267-7",
series = "Lecture Notes in Computer Science",
publisher = "Springer Verlag",
pages = "219--228",
editor = "{Borriello }, {Gaetano } and Holmquist, {Lars Erik }",
booktitle = "UbiComp 2002: Ubiquitous Computing 4th International Conference G{\"o}teborg, Sweden, September 29 – October 1, 2002 Proceedings",

}

RIS

TY - GEN

T1 - Pin & Play: Networking Objects through Pins

AU - Laerhoven, Kristof Van

AU - Schmidt, Albrecht

AU - Gellersen, Hans-Werner

PY - 2002

Y1 - 2002

N2 - We introduce a new concept of networking objects in everyday environments. The basic idea is to build on the familiar use of surfaces such as walls and boards for attachment of mundane objects such as light controls, pictures, and notes. Hence our networking concept entails augmentation of such surfaces with conductive material to enable them as communication medium. It further incorporates the use of simple pushpin-connectors through which objects can be attached to network-enabled surfaces. Thereby users are provided with a highly familiar mechanism for adding objects ad hoc to the bus network, hence its name Pin&Play. This paper describes the architecture and principles of Pin&Play, as well as the design and implementation of a smart notice-board as proof of concept.

AB - We introduce a new concept of networking objects in everyday environments. The basic idea is to build on the familiar use of surfaces such as walls and boards for attachment of mundane objects such as light controls, pictures, and notes. Hence our networking concept entails augmentation of such surfaces with conductive material to enable them as communication medium. It further incorporates the use of simple pushpin-connectors through which objects can be attached to network-enabled surfaces. Thereby users are provided with a highly familiar mechanism for adding objects ad hoc to the bus network, hence its name Pin&Play. This paper describes the architecture and principles of Pin&Play, as well as the design and implementation of a smart notice-board as proof of concept.

U2 - 10.1007/3-540-45809-3_17

DO - 10.1007/3-540-45809-3_17

M3 - Conference contribution/Paper

SN - 978-3-540-44267-7

T3 - Lecture Notes in Computer Science

SP - 219

EP - 228

BT - UbiComp 2002: Ubiquitous Computing 4th International Conference Göteborg, Sweden, September 29 – October 1, 2002 Proceedings

A2 - Borriello , Gaetano

A2 - Holmquist, Lars Erik

PB - Springer Verlag

CY - Berlin

ER -