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  • Playing%20with%20Art_v7

    Rights statement: © The Authors, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892322

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Playing with the artworks: engaging with art through an augmented reality game

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

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Playing with the artworks : engaging with art through an augmented reality game. / Čopič Pucihar, Klen; Kljun, Matjaz; Coulton, Paul.

CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York : ACM, 2016. p. 1842-1848.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Čopič Pucihar, K, Kljun, M & Coulton, P 2016, Playing with the artworks: engaging with art through an augmented reality game. in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, New York, pp. 1842-1848, CHI 2016, San Jose, United States, 7/05/16. https://doi.org/10.1145/2851581.2892322

APA

Čopič Pucihar, K., Kljun, M., & Coulton, P. (2016). Playing with the artworks: engaging with art through an augmented reality game. In CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1842-1848). ACM. https://doi.org/10.1145/2851581.2892322

Vancouver

Čopič Pucihar K, Kljun M, Coulton P. Playing with the artworks: engaging with art through an augmented reality game. In CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM. 2016. p. 1842-1848 https://doi.org/10.1145/2851581.2892322

Author

Čopič Pucihar, Klen ; Kljun, Matjaz ; Coulton, Paul. / Playing with the artworks : engaging with art through an augmented reality game. CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York : ACM, 2016. pp. 1842-1848

Bibtex

@inproceedings{3f549016a1c34214b52e6bb612aea974,
title = "Playing with the artworks: engaging with art through an augmented reality game",
abstract = "In the majority of cases our experiences of artworks in galleries and museums is as passive observers. While this is widely accepted practice in terms of preserving the artworks it limits the engagement potential with younger visitors. In this paper we present a way of using augmented reality (AR) technology to create engaging and personal art experience for such an audience. To achieve this, we built a prototype for a treasure hunt style game where players colour a contour drawing not knowing what exactly they are colouring. However, they are told that if this coloured drawing is placed correctly, it should wrap around a 3D object (statue) or overlay a 2D canvas (picture) somewhere in the gallery. In the paper we present an evaluation of the augmented colouring aspect of the proposed game with nine K-6 children.",
keywords = "game design, Augmented Reality, art, virtual colouring",
author = "{{\v C}opi{\v c} Pucihar}, Klen and Matjaz Kljun and Paul Coulton",
note = "{\textcopyright} The Authors, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892322; CHI 2016 ; Conference date: 07-05-2016 Through 12-05-2016",
year = "2016",
month = may
day = "9",
doi = "10.1145/2851581.2892322",
language = "English",
isbn = "9781450340823",
pages = "1842--1848",
booktitle = "CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Playing with the artworks

T2 - CHI 2016

AU - Čopič Pucihar, Klen

AU - Kljun, Matjaz

AU - Coulton, Paul

N1 - © The Authors, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems http://dx.doi.org/10.1145/2851581.2892322

PY - 2016/5/9

Y1 - 2016/5/9

N2 - In the majority of cases our experiences of artworks in galleries and museums is as passive observers. While this is widely accepted practice in terms of preserving the artworks it limits the engagement potential with younger visitors. In this paper we present a way of using augmented reality (AR) technology to create engaging and personal art experience for such an audience. To achieve this, we built a prototype for a treasure hunt style game where players colour a contour drawing not knowing what exactly they are colouring. However, they are told that if this coloured drawing is placed correctly, it should wrap around a 3D object (statue) or overlay a 2D canvas (picture) somewhere in the gallery. In the paper we present an evaluation of the augmented colouring aspect of the proposed game with nine K-6 children.

AB - In the majority of cases our experiences of artworks in galleries and museums is as passive observers. While this is widely accepted practice in terms of preserving the artworks it limits the engagement potential with younger visitors. In this paper we present a way of using augmented reality (AR) technology to create engaging and personal art experience for such an audience. To achieve this, we built a prototype for a treasure hunt style game where players colour a contour drawing not knowing what exactly they are colouring. However, they are told that if this coloured drawing is placed correctly, it should wrap around a 3D object (statue) or overlay a 2D canvas (picture) somewhere in the gallery. In the paper we present an evaluation of the augmented colouring aspect of the proposed game with nine K-6 children.

KW - game design

KW - Augmented Reality

KW - art

KW - virtual colouring

U2 - 10.1145/2851581.2892322

DO - 10.1145/2851581.2892322

M3 - Conference contribution/Paper

SN - 9781450340823

SP - 1842

EP - 1848

BT - CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems

PB - ACM

CY - New York

Y2 - 7 May 2016 through 12 May 2016

ER -