Standard
project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. / Miri, Hossein; Kolkmeier, Jan
; Taylor, Paul Jonathon et al.
Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. ed. / Ronald Poppe; John-Jules Meyer; Remco Veltkamp; Mehdi Dastani. Springer, 2016. p. 279-284 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; Vol. 178).
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Harvard
Miri, H, Kolkmeier, J
, Taylor, PJ, Poppe, R & Heylen, D 2016,
project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. in R Poppe, J-J Meyer, R Veltkamp & M Dastani (eds),
Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering , vol. 178, Springer, pp. 279-284, 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016, Utrecht, Netherlands,
28/06/16.
https://doi.org/10.1007/978-3-319-49616-0_28
APA
Miri, H., Kolkmeier, J.
, Taylor, P. J., Poppe, R., & Heylen, D. (2016).
project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. In R. Poppe, J-J. Meyer, R. Veltkamp, & M. Dastani (Eds.),
Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers (pp. 279-284). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; Vol. 178). Springer.
https://doi.org/10.1007/978-3-319-49616-0_28
Vancouver
Miri H, Kolkmeier J
, Taylor PJ, Poppe R, Heylen D.
project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. In Poppe R, Meyer J-J, Veltkamp R, Dastani M, editors, Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Springer. 2016. p. 279-284. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ). doi: 10.1007/978-3-319-49616-0_28
Author
Miri, Hossein ; Kolkmeier, Jan
; Taylor, Paul Jonathon et al. /
project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions. Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. editor / Ronald Poppe ; John-Jules Meyer ; Remco Veltkamp ; Mehdi Dastani. Springer, 2016. pp. 279-284 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ).
Bibtex
@inproceedings{c1988dcc14954307b872bef3fac6151b,
title = "project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions",
abstract = "This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of cooperation paradoxes and the effects of direct nonverbal mimicry. We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.",
keywords = "Interactive conversational agents, Interpersonal sensemaking, Mimicry, Motion capture, Social skills, Virtual reality",
author = "Hossein Miri and Jan Kolkmeier and Taylor, {Paul Jonathon} and Ronald Poppe and Dirk Heylen",
year = "2016",
month = nov,
day = "15",
doi = "10.1007/978-3-319-49616-0_28",
language = "English",
isbn = "9783319496153",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ",
publisher = "Springer",
pages = "279--284",
editor = "Ronald Poppe and John-Jules Meyer and Remco Veltkamp and Mehdi Dastani",
booktitle = "Intelligent Technologies for Interactive Entertainment",
note = "8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 ; Conference date: 28-06-2016 Through 30-06-2016",
}
RIS
TY - GEN
T1 - project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions
AU - Miri, Hossein
AU - Kolkmeier, Jan
AU - Taylor, Paul Jonathon
AU - Poppe, Ronald
AU - Heylen, Dirk
PY - 2016/11/15
Y1 - 2016/11/15
N2 - This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of cooperation paradoxes and the effects of direct nonverbal mimicry. We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.
AB - This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and software of a first prototype. We discuss the capabilities of the system for the investigation of cooperation paradoxes and the effects of direct nonverbal mimicry. We argue that this prototype lays the technological basis for further research in interpersonal and social skills, as well as the social and emotional consequences of nonverbal mimicry in sustained interactions.
KW - Interactive conversational agents
KW - Interpersonal sensemaking
KW - Mimicry
KW - Motion capture
KW - Social skills
KW - Virtual reality
U2 - 10.1007/978-3-319-49616-0_28
DO - 10.1007/978-3-319-49616-0_28
M3 - Conference contribution/Paper
AN - SCOPUS:85000869965
SN - 9783319496153
T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
SP - 279
EP - 284
BT - Intelligent Technologies for Interactive Entertainment
A2 - Poppe, Ronald
A2 - Meyer, John-Jules
A2 - Veltkamp, Remco
A2 - Dastani, Mehdi
PB - Springer
T2 - 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016
Y2 - 28 June 2016 through 30 June 2016
ER -