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Pursuits: eye-based interaction with moving targets

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Pursuits: eye-based interaction with moving targets. / Vidal, Mélodie; Pfeuffer, Ken; Bulling, Andreas et al.
CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. p. 3147-3150.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Vidal, M, Pfeuffer, K, Bulling, A & Gellersen, HW 2013, Pursuits: eye-based interaction with moving targets. in CHI '13 Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY, USA, pp. 3147-3150, CHI 2013 "Changing Perspectives", Paris, France, 27/04/13. https://doi.org/10.1145/2468356.2479632

APA

Vidal, M., Pfeuffer, K., Bulling, A., & Gellersen, H. W. (2013). Pursuits: eye-based interaction with moving targets. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (pp. 3147-3150). ACM. https://doi.org/10.1145/2468356.2479632

Vancouver

Vidal M, Pfeuffer K, Bulling A, Gellersen HW. Pursuits: eye-based interaction with moving targets. In CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA: ACM. 2013. p. 3147-3150 doi: 10.1145/2468356.2479632

Author

Vidal, Mélodie ; Pfeuffer, Ken ; Bulling, Andreas et al. / Pursuits : eye-based interaction with moving targets. CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA : ACM, 2013. pp. 3147-3150

Bibtex

@inproceedings{bb71e4f96dc2426bafe22653fa0a03e9,
title = "Pursuits: eye-based interaction with moving targets",
abstract = "Eye-based interaction has commonly been based on estimation of eye gaze direction, to locate objects for interaction. We introduce Pursuits, a novel and very different eye tracking method that instead is based on following the trajectory of eye movement and comparing this with trajectories of objects in the field of view. Because the eyes naturally follow the trajectory of moving objects of interest, our method is able to detect what the user is looking at, by matching eye movement and object movement. We illustrate Pursuits with three applications that demonstrate how the method facilitates natural interaction with moving targets.",
keywords = "eye gaze, natural user interface, smooth pursuit eye movement",
author = "M{\'e}lodie Vidal and Ken Pfeuffer and Andreas Bulling and Gellersen, {Hans W.}",
year = "2013",
doi = "10.1145/2468356.2479632",
language = "English",
isbn = "978-1-4503-1952-2",
pages = "3147--3150",
booktitle = "CHI '13 Extended Abstracts on Human Factors in Computing Systems",
publisher = "ACM",
note = "CHI 2013 {"}Changing Perspectives{"} ; Conference date: 27-04-2013 Through 02-05-2013",

}

RIS

TY - GEN

T1 - Pursuits

T2 - CHI 2013 "Changing Perspectives"

AU - Vidal, Mélodie

AU - Pfeuffer, Ken

AU - Bulling, Andreas

AU - Gellersen, Hans W.

PY - 2013

Y1 - 2013

N2 - Eye-based interaction has commonly been based on estimation of eye gaze direction, to locate objects for interaction. We introduce Pursuits, a novel and very different eye tracking method that instead is based on following the trajectory of eye movement and comparing this with trajectories of objects in the field of view. Because the eyes naturally follow the trajectory of moving objects of interest, our method is able to detect what the user is looking at, by matching eye movement and object movement. We illustrate Pursuits with three applications that demonstrate how the method facilitates natural interaction with moving targets.

AB - Eye-based interaction has commonly been based on estimation of eye gaze direction, to locate objects for interaction. We introduce Pursuits, a novel and very different eye tracking method that instead is based on following the trajectory of eye movement and comparing this with trajectories of objects in the field of view. Because the eyes naturally follow the trajectory of moving objects of interest, our method is able to detect what the user is looking at, by matching eye movement and object movement. We illustrate Pursuits with three applications that demonstrate how the method facilitates natural interaction with moving targets.

KW - eye gaze

KW - natural user interface

KW - smooth pursuit eye movement

U2 - 10.1145/2468356.2479632

DO - 10.1145/2468356.2479632

M3 - Conference contribution/Paper

SN - 978-1-4503-1952-2

SP - 3147

EP - 3150

BT - CHI '13 Extended Abstracts on Human Factors in Computing Systems

PB - ACM

CY - New York, NY, USA

Y2 - 27 April 2013 through 2 May 2013

ER -