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Putting your best foot forward: investigating real-world mappings for foot-based gestures

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Putting your best foot forward: investigating real-world mappings for foot-based gestures. / Alexander, Jason; Han, Teng; Judd, William et al.
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12). New York: ACM, 2012. p. 1229-1238 (CHI '12).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Alexander, J, Han, T, Judd, W, Irani, P & Subramanian, S 2012, Putting your best foot forward: investigating real-world mappings for foot-based gestures. in Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12). CHI '12, ACM, New York, pp. 1229-1238. https://doi.org/10.1145/2208516.2208575

APA

Alexander, J., Han, T., Judd, W., Irani, P., & Subramanian, S. (2012). Putting your best foot forward: investigating real-world mappings for foot-based gestures. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12) (pp. 1229-1238). (CHI '12). ACM. https://doi.org/10.1145/2208516.2208575

Vancouver

Alexander J, Han T, Judd W, Irani P, Subramanian S. Putting your best foot forward: investigating real-world mappings for foot-based gestures. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12). New York: ACM. 2012. p. 1229-1238. (CHI '12). doi: 10.1145/2208516.2208575

Author

Alexander, Jason ; Han, Teng ; Judd, William et al. / Putting your best foot forward: investigating real-world mappings for foot-based gestures. Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12). New York : ACM, 2012. pp. 1229-1238 (CHI '12).

Bibtex

@inproceedings{75eaa7bca19447ee966dd6a19348aad3,
title = "Putting your best foot forward: investigating real-world mappings for foot-based gestures",
abstract = "Foot-based gestures have recently received attention as an alternative interaction mechanism in situations where the hands are pre-occupied or unavailable. This paper investigates suitable real-world mappings of foot gestures to invoke commands and interact with virtual workspaces. Our first study identified user preferences for mapping common mobile-device commands to gestures. We distinguish these gestures in terms of discrete and continuous command input. While discrete foot-based input has relatively few parameters to control, continuous input requires careful design considerations on how the user's input can be mapped to a control parameter (e.g. the volume knob of the media player). We investigate this issue further through three user-studies. Our results show that rate-based techniques are significantly faster, more accurate and result if far fewer target crossings compared to displacement-based interaction. We discuss these findings and identify design recommendations.",
author = "Jason Alexander and Teng Han and William Judd and Pourang Irani and Sriram Subramanian",
year = "2012",
doi = "10.1145/2208516.2208575",
language = "English",
isbn = "978-1-4503-1015-4",
series = "CHI '12",
publisher = "ACM",
pages = "1229--1238",
booktitle = "Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12)",

}

RIS

TY - GEN

T1 - Putting your best foot forward: investigating real-world mappings for foot-based gestures

AU - Alexander, Jason

AU - Han, Teng

AU - Judd, William

AU - Irani, Pourang

AU - Subramanian, Sriram

PY - 2012

Y1 - 2012

N2 - Foot-based gestures have recently received attention as an alternative interaction mechanism in situations where the hands are pre-occupied or unavailable. This paper investigates suitable real-world mappings of foot gestures to invoke commands and interact with virtual workspaces. Our first study identified user preferences for mapping common mobile-device commands to gestures. We distinguish these gestures in terms of discrete and continuous command input. While discrete foot-based input has relatively few parameters to control, continuous input requires careful design considerations on how the user's input can be mapped to a control parameter (e.g. the volume knob of the media player). We investigate this issue further through three user-studies. Our results show that rate-based techniques are significantly faster, more accurate and result if far fewer target crossings compared to displacement-based interaction. We discuss these findings and identify design recommendations.

AB - Foot-based gestures have recently received attention as an alternative interaction mechanism in situations where the hands are pre-occupied or unavailable. This paper investigates suitable real-world mappings of foot gestures to invoke commands and interact with virtual workspaces. Our first study identified user preferences for mapping common mobile-device commands to gestures. We distinguish these gestures in terms of discrete and continuous command input. While discrete foot-based input has relatively few parameters to control, continuous input requires careful design considerations on how the user's input can be mapped to a control parameter (e.g. the volume knob of the media player). We investigate this issue further through three user-studies. Our results show that rate-based techniques are significantly faster, more accurate and result if far fewer target crossings compared to displacement-based interaction. We discuss these findings and identify design recommendations.

UR - http://www.scopus.com/inward/record.url?scp=84862106992&partnerID=8YFLogxK

U2 - 10.1145/2208516.2208575

DO - 10.1145/2208516.2208575

M3 - Conference contribution/Paper

SN - 978-1-4503-1015-4

T3 - CHI '12

SP - 1229

EP - 1238

BT - Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI '12)

PB - ACM

CY - New York

ER -