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Real tournament - mobile context aware gaming for the next generation

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Real tournament - mobile context aware gaming for the next generation. / Wu, Maomao; Mitchell, Keith; McCaffery, Duncan; Finney, Joseph; Friday, Adrian.

In: Electronic Library, Vol. 22, No. 1, 01.2004, p. 55-64.

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Wu, Maomao ; Mitchell, Keith ; McCaffery, Duncan ; Finney, Joseph ; Friday, Adrian. / Real tournament - mobile context aware gaming for the next generation. In: Electronic Library. 2004 ; Vol. 22, No. 1. pp. 55-64.

Bibtex

@article{1fc182b485f14e85bdbaa531fe070529,
title = "Real tournament - mobile context aware gaming for the next generation",
abstract = "With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context-aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real-time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.",
keywords = "Multimedia, Mobile Communication Systems, Research Results, Interactive Video, Interactive Programming cs_eprint_id",
author = "Maomao Wu and Keith Mitchell and Duncan McCaffery and Joseph Finney and Adrian Friday",
year = "2004",
month = jan,
doi = "10.1108/02640470410520113",
language = "English",
volume = "22",
pages = "55--64",
journal = "Electronic Library",
issn = "0264-0473",
publisher = "Emerald Group Publishing Ltd.",
number = "1",

}

RIS

TY - JOUR

T1 - Real tournament - mobile context aware gaming for the next generation

AU - Wu, Maomao

AU - Mitchell, Keith

AU - McCaffery, Duncan

AU - Finney, Joseph

AU - Friday, Adrian

PY - 2004/1

Y1 - 2004/1

N2 - With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context-aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real-time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.

AB - With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context-aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real-time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.

KW - Multimedia

KW - Mobile Communication Systems

KW - Research Results

KW - Interactive Video

KW - Interactive Programming cs_eprint_id

U2 - 10.1108/02640470410520113

DO - 10.1108/02640470410520113

M3 - Journal article

VL - 22

SP - 55

EP - 64

JO - Electronic Library

JF - Electronic Library

SN - 0264-0473

IS - 1

ER -