Home > Research > Publications & Outputs > Reflections on teaching design fiction as world...

Electronic data

  • ACM Spec Edu Workshop

    Final published version, 5.99 MB, PDF document

    Available under license: CC BY-SA: Creative Commons Attribution-ShareAlike 4.0 International License

View graph of relations

Reflections on teaching design fiction as world-building

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Published

Standard

Reflections on teaching design fiction as world-building. / Coulton, Paul.
2020. Paper presented at Speculative and Critical Design in Education: Practice and Perspectives.

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Harvard

Coulton, P 2020, 'Reflections on teaching design fiction as world-building', Paper presented at Speculative and Critical Design in Education: Practice and Perspectives, 8/07/20 - 9/07/20.

APA

Coulton, P. (2020). Reflections on teaching design fiction as world-building. Paper presented at Speculative and Critical Design in Education: Practice and Perspectives.

Vancouver

Coulton P. Reflections on teaching design fiction as world-building. 2020. Paper presented at Speculative and Critical Design in Education: Practice and Perspectives.

Author

Coulton, Paul. / Reflections on teaching design fiction as world-building. Paper presented at Speculative and Critical Design in Education: Practice and Perspectives.6 p.

Bibtex

@conference{1d42ef6f6a934b1cb1540f3c17d1ab7b,
title = "Reflections on teaching design fiction as world-building",
abstract = "Over the last 3 years I have the pleasure of teaching a final year undergraduate design studio in which students are required to consider the potential futures of emerging technologies. In particular they are expected to approach this as an exercise in design fiction as world-building. The emphasis of the approach is to render the future mundane in that the artefacts produced are not expected to adopt the elaborate, and oft dystopian, exhibition orientated approach of critical design, but rather to subvert the formats and tropes of the technology industry. Further the approach seeks to avoids the polarization of utopian or dystopian but instead embraces the messiness of our lived realities. I not seeking to offer any disambiguation of what design fiction is or how it should be done but merely offering my reflections on research led teaching which might be useful to others.",
keywords = "design fiction, World Building, design futures, Studio education, research through design",
author = "Paul Coulton",
year = "2020",
month = jul,
day = "8",
language = "English",
note = "Speculative and Critical Design in Education: Practice and Perspectives : ACM DIS 2020 Workshop, Speculative Education ; Conference date: 08-07-2020 Through 09-07-2020",
url = "https://speculativeedu.wordpress.com",

}

RIS

TY - CONF

T1 - Reflections on teaching design fiction as world-building

AU - Coulton, Paul

PY - 2020/7/8

Y1 - 2020/7/8

N2 - Over the last 3 years I have the pleasure of teaching a final year undergraduate design studio in which students are required to consider the potential futures of emerging technologies. In particular they are expected to approach this as an exercise in design fiction as world-building. The emphasis of the approach is to render the future mundane in that the artefacts produced are not expected to adopt the elaborate, and oft dystopian, exhibition orientated approach of critical design, but rather to subvert the formats and tropes of the technology industry. Further the approach seeks to avoids the polarization of utopian or dystopian but instead embraces the messiness of our lived realities. I not seeking to offer any disambiguation of what design fiction is or how it should be done but merely offering my reflections on research led teaching which might be useful to others.

AB - Over the last 3 years I have the pleasure of teaching a final year undergraduate design studio in which students are required to consider the potential futures of emerging technologies. In particular they are expected to approach this as an exercise in design fiction as world-building. The emphasis of the approach is to render the future mundane in that the artefacts produced are not expected to adopt the elaborate, and oft dystopian, exhibition orientated approach of critical design, but rather to subvert the formats and tropes of the technology industry. Further the approach seeks to avoids the polarization of utopian or dystopian but instead embraces the messiness of our lived realities. I not seeking to offer any disambiguation of what design fiction is or how it should be done but merely offering my reflections on research led teaching which might be useful to others.

KW - design fiction

KW - World Building

KW - design futures

KW - Studio education

KW - research through design

M3 - Conference paper

T2 - Speculative and Critical Design in Education: Practice and Perspectives

Y2 - 8 July 2020 through 9 July 2020

ER -