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Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
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TY - CONF
T1 - Running with the PAC.
AU - Coulton, Paul
AU - Rashid, Omer
AU - Bamford, William
AU - Edwards, Reuben
PY - 2006/6
Y1 - 2006/6
N2 - The mobile phone games market is currently dominated by the single player titles that merely use the phone as a computing platform and ignore the possibilities for innovation provided by the phone’s inherent mobility and connectivity. One new game genre that does utilize these features are the so-called ‘location based games’ which allow players to interact in a game space which is a mixture of real and virtual worlds. The emergence of mobile phones that incorporate an RFID reader offer the new possibility of interacting with real physical objects, in addition to real locations, within a game world providing enhanced game play and experience. In this paper we present details of our mobile location based game which is a novel version of the Namco arcade classic Pacman. This game highlights the possibilities that combining the pervasive technologies of mobile phones and RFID will yield for new entertainment experiences.
AB - The mobile phone games market is currently dominated by the single player titles that merely use the phone as a computing platform and ignore the possibilities for innovation provided by the phone’s inherent mobility and connectivity. One new game genre that does utilize these features are the so-called ‘location based games’ which allow players to interact in a game space which is a mixture of real and virtual worlds. The emergence of mobile phones that incorporate an RFID reader offer the new possibility of interacting with real physical objects, in addition to real locations, within a game world providing enhanced game play and experience. In this paper we present details of our mobile location based game which is a novel version of the Namco arcade classic Pacman. This game highlights the possibilities that combining the pervasive technologies of mobile phones and RFID will yield for new entertainment experiences.
M3 - Conference paper
T2 - 1st World Conference for Fun 'n Games
Y2 - 26 June 2006 through 28 June 2006
ER -