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Scheduling Content in Pervasive Display Systems

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Scheduling Content in Pervasive Display Systems. / Clinch, Sarah; Mikusz, Mateusz; Elhart, Ivan et al.
In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, Vol. 3, No. 4, 129, 01.12.2019.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Clinch, S, Mikusz, M, Elhart, I, Davies, N & Langheinrich, M 2019, 'Scheduling Content in Pervasive Display Systems', Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 3, no. 4, 129. https://doi.org/10.1145/3369826

APA

Clinch, S., Mikusz, M., Elhart, I., Davies, N., & Langheinrich, M. (2019). Scheduling Content in Pervasive Display Systems. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 3(4), Article 129. https://doi.org/10.1145/3369826

Vancouver

Clinch S, Mikusz M, Elhart I, Davies N, Langheinrich M. Scheduling Content in Pervasive Display Systems. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 2019 Dec 1;3(4):129. doi: 10.1145/3369826

Author

Clinch, Sarah ; Mikusz, Mateusz ; Elhart, Ivan et al. / Scheduling Content in Pervasive Display Systems. In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 2019 ; Vol. 3, No. 4.

Bibtex

@article{02d853cbec89494eb44e022c6d2d49f0,
title = "Scheduling Content in Pervasive Display Systems",
abstract = "Digital displays are a ubiquitous feature of public spaces; London recently deployed a whole network of new displays in its Underground stations, and the screens on One Time Square (New York) allow for presentation of over $16,000$ square feet of digital media. However, despite decades of research into pervasive displays, the problem of scheduling content is under-served and there is little forward momentum in addressing the challenges brought with large-scale and open display networks. This paper presents the first comprehensive architectural model for scheduling in current and anticipated pervasive display systems. In contrast to prior work, our three-stage model separates out the process of high level goal setting from content filtering and selection.Our architecture is motivated by an extensive review of the literature and a detailed consideration of requirements. The architecture is realised with an implementation designed to serve the world's largest and longest-running research testbed of pervasive displays. A mixed-methods evaluation confirms the viability of the architecture from three angles: demonstrating capability to meet the articulated requirements, performance that comfortably fits within the demands of typical display deployments, and evidence of its ability to serve as the day-to-day scheduling platform for the previously described research testbed. Based on our evaluation and a reflection on paper as a whole, we identify ten implications that will shape future research and development in pervasive display scheduling. ",
author = "Sarah Clinch and Mateusz Mikusz and Ivan Elhart and Nigel Davies and Marc Langheinrich",
year = "2019",
month = dec,
day = "1",
doi = "10.1145/3369826",
language = "English",
volume = "3",
journal = "Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies",
issn = "2474-9567",
publisher = "Association for Computing Machinery (ACM)",
number = "4",

}

RIS

TY - JOUR

T1 - Scheduling Content in Pervasive Display Systems

AU - Clinch, Sarah

AU - Mikusz, Mateusz

AU - Elhart, Ivan

AU - Davies, Nigel

AU - Langheinrich, Marc

PY - 2019/12/1

Y1 - 2019/12/1

N2 - Digital displays are a ubiquitous feature of public spaces; London recently deployed a whole network of new displays in its Underground stations, and the screens on One Time Square (New York) allow for presentation of over $16,000$ square feet of digital media. However, despite decades of research into pervasive displays, the problem of scheduling content is under-served and there is little forward momentum in addressing the challenges brought with large-scale and open display networks. This paper presents the first comprehensive architectural model for scheduling in current and anticipated pervasive display systems. In contrast to prior work, our three-stage model separates out the process of high level goal setting from content filtering and selection.Our architecture is motivated by an extensive review of the literature and a detailed consideration of requirements. The architecture is realised with an implementation designed to serve the world's largest and longest-running research testbed of pervasive displays. A mixed-methods evaluation confirms the viability of the architecture from three angles: demonstrating capability to meet the articulated requirements, performance that comfortably fits within the demands of typical display deployments, and evidence of its ability to serve as the day-to-day scheduling platform for the previously described research testbed. Based on our evaluation and a reflection on paper as a whole, we identify ten implications that will shape future research and development in pervasive display scheduling.

AB - Digital displays are a ubiquitous feature of public spaces; London recently deployed a whole network of new displays in its Underground stations, and the screens on One Time Square (New York) allow for presentation of over $16,000$ square feet of digital media. However, despite decades of research into pervasive displays, the problem of scheduling content is under-served and there is little forward momentum in addressing the challenges brought with large-scale and open display networks. This paper presents the first comprehensive architectural model for scheduling in current and anticipated pervasive display systems. In contrast to prior work, our three-stage model separates out the process of high level goal setting from content filtering and selection.Our architecture is motivated by an extensive review of the literature and a detailed consideration of requirements. The architecture is realised with an implementation designed to serve the world's largest and longest-running research testbed of pervasive displays. A mixed-methods evaluation confirms the viability of the architecture from three angles: demonstrating capability to meet the articulated requirements, performance that comfortably fits within the demands of typical display deployments, and evidence of its ability to serve as the day-to-day scheduling platform for the previously described research testbed. Based on our evaluation and a reflection on paper as a whole, we identify ten implications that will shape future research and development in pervasive display scheduling.

U2 - 10.1145/3369826

DO - 10.1145/3369826

M3 - Journal article

VL - 3

JO - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

JF - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

SN - 2474-9567

IS - 4

M1 - 129

ER -