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  • CHI16_ShapeCanvas

    Rights statement: © {Owner/Author ACM}, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858316

    Accepted author manuscript, 1.31 MB, PDF document

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ShapeCanvas: an exploration of shape-changing content generation by members of the public

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Published

Standard

ShapeCanvas : an exploration of shape-changing content generation by members of the public. / Everitt, Aluna; Taher, Faisal; Alexander, Jason.

CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York : ACM Press, 2016. p. 2778-2782.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Everitt, A, Taher, F & Alexander, J 2016, ShapeCanvas: an exploration of shape-changing content generation by members of the public. in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM Press, New York, pp. 2778-2782, CHI 2016, San Jose, United States, 7/05/16.

APA

Everitt, A., Taher, F., & Alexander, J. (2016). ShapeCanvas: an exploration of shape-changing content generation by members of the public. In CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 2778-2782). New York: ACM Press.

Vancouver

Everitt A, Taher F, Alexander J. ShapeCanvas: an exploration of shape-changing content generation by members of the public. In CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York: ACM Press. 2016. p. 2778-2782

Author

Everitt, Aluna ; Taher, Faisal ; Alexander, Jason. / ShapeCanvas : an exploration of shape-changing content generation by members of the public. CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. New York : ACM Press, 2016. pp. 2778-2782

Bibtex

@inproceedings{7824c049e5094956a4aac24dde3a1bfa,
title = "ShapeCanvas: an exploration of shape-changing content generation by members of the public",
abstract = "Shape-changing displays--visual output surfaces with physically-reconfigurable geometry---provide new challenges for content generation. Content design must incorporate visual elements, physical surface shape, react to user input, and adapt these parameters over time. The addition of the ‘shape channel’ significantly increases the complexity of content design, but provides a powerful platform for novel physical design, animations, and physicalizations. In this work we use ShapeCanvas, a 4×4 grid of large actuated pixels, combined with simple interactions, to explore novice user behavior and interactions for shape-change content design. We deployed ShapeCanvas in a café for two and a half days and observed users generate 21 physical animations. These were categorized into seven categories and eight directly derived from people’s personal interest. This paper describes these experiences, the generated animations and provides initial insights into shape- changing content design.",
author = "Aluna Everitt and Faisal Taher and Jason Alexander",
note = "{\circledC} {Owner/Author ACM}, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858316",
year = "2016",
month = "5",
day = "7",
language = "English",
isbn = "9781450333627",
pages = "2778--2782",
booktitle = "CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems",
publisher = "ACM Press",

}

RIS

TY - GEN

T1 - ShapeCanvas

T2 - an exploration of shape-changing content generation by members of the public

AU - Everitt, Aluna

AU - Taher, Faisal

AU - Alexander, Jason

N1 - © {Owner/Author ACM}, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems http://dx.doi.org/10.1145/2858036.2858316

PY - 2016/5/7

Y1 - 2016/5/7

N2 - Shape-changing displays--visual output surfaces with physically-reconfigurable geometry---provide new challenges for content generation. Content design must incorporate visual elements, physical surface shape, react to user input, and adapt these parameters over time. The addition of the ‘shape channel’ significantly increases the complexity of content design, but provides a powerful platform for novel physical design, animations, and physicalizations. In this work we use ShapeCanvas, a 4×4 grid of large actuated pixels, combined with simple interactions, to explore novice user behavior and interactions for shape-change content design. We deployed ShapeCanvas in a café for two and a half days and observed users generate 21 physical animations. These were categorized into seven categories and eight directly derived from people’s personal interest. This paper describes these experiences, the generated animations and provides initial insights into shape- changing content design.

AB - Shape-changing displays--visual output surfaces with physically-reconfigurable geometry---provide new challenges for content generation. Content design must incorporate visual elements, physical surface shape, react to user input, and adapt these parameters over time. The addition of the ‘shape channel’ significantly increases the complexity of content design, but provides a powerful platform for novel physical design, animations, and physicalizations. In this work we use ShapeCanvas, a 4×4 grid of large actuated pixels, combined with simple interactions, to explore novice user behavior and interactions for shape-change content design. We deployed ShapeCanvas in a café for two and a half days and observed users generate 21 physical animations. These were categorized into seven categories and eight directly derived from people’s personal interest. This paper describes these experiences, the generated animations and provides initial insights into shape- changing content design.

M3 - Conference contribution/Paper

SN - 9781450333627

SP - 2778

EP - 2782

BT - CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems

PB - ACM Press

CY - New York

ER -