Home > Research > Publications & Outputs > Studios in software engineering education
View graph of relations

Studios in software engineering education: Towards an evaluable model

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Studios in software engineering education: Towards an evaluable model. / Bull, Christopher; Whittle, Jon; Cruickshank, Leon.
ICSE '13 Proceedings of the 2013 International Conference on Software Engineering. New York: ACM, 2013. p. 1063-1072.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Bull, C, Whittle, J & Cruickshank, L 2013, Studios in software engineering education: Towards an evaluable model. in ICSE '13 Proceedings of the 2013 International Conference on Software Engineering. ACM, New York, pp. 1063-1072, 35th International Conference on Software Engineering (ICSE 2013), San Francisco, United States, 18/05/13. <http://dl.acm.org/citation.cfm?id=2486934>

APA

Bull, C., Whittle, J., & Cruickshank, L. (2013). Studios in software engineering education: Towards an evaluable model. In ICSE '13 Proceedings of the 2013 International Conference on Software Engineering (pp. 1063-1072). ACM. http://dl.acm.org/citation.cfm?id=2486934

Vancouver

Bull C, Whittle J, Cruickshank L. Studios in software engineering education: Towards an evaluable model. In ICSE '13 Proceedings of the 2013 International Conference on Software Engineering. New York: ACM. 2013. p. 1063-1072

Author

Bull, Christopher ; Whittle, Jon ; Cruickshank, Leon. / Studios in software engineering education : Towards an evaluable model. ICSE '13 Proceedings of the 2013 International Conference on Software Engineering. New York : ACM, 2013. pp. 1063-1072

Bibtex

@inproceedings{d7d74221796b4bd1b3d20af13d3d4c18,
title = "Studios in software engineering education: Towards an evaluable model",
abstract = "Studio-based teaching is a method commonly used in arts and design that emphasizes a physical {"}home{"} for students, problem-based and peer-based learning, and mentoring by academic staff rather than formal lectures. There have been some attempts to transfer studio-based teaching to software engineering education. In many ways, this is natural as software engineering has significant practical elements. However, attempts at software studios have usually ignored experiences and theory from arts and design studio teaching. There is therefore a lack of understanding of what {"}studio{"} really means, how well the concepts transfer to software engineering, and how effective studios are in practice. Without a clear definition of {"}studio{"}, software studios cannot be properly evaluated for their impact on student learning nor can best and worst practices be shared between those who run studios. In this paper, we address this problem head-on by conducting a qualitative analysis of what {"}studio{"} really means in both arts and design. We carried out 15 interviews with a range of people with studio experiences and present an analysis and model for evaluation here. Our results suggest that there are many intertwined aspects that define studio education, but it is primarily the people and the culture that make a studio. Digital technology on the other hand can have an adverse effect on studios, unless properly recognised.",
keywords = "Software Studio, Studio, Software Engineering Education, Creativity, Collaboration, Collocation, Design",
author = "Christopher Bull and Jon Whittle and Leon Cruickshank",
year = "2013",
month = may,
language = "English",
isbn = "978-1-4673-3076-3",
pages = "1063--1072",
booktitle = "ICSE '13 Proceedings of the 2013 International Conference on Software Engineering",
publisher = "ACM",
note = "35th International Conference on Software Engineering (ICSE 2013) ; Conference date: 18-05-2013 Through 26-05-2013",

}

RIS

TY - GEN

T1 - Studios in software engineering education

T2 - 35th International Conference on Software Engineering (ICSE 2013)

AU - Bull, Christopher

AU - Whittle, Jon

AU - Cruickshank, Leon

PY - 2013/5

Y1 - 2013/5

N2 - Studio-based teaching is a method commonly used in arts and design that emphasizes a physical "home" for students, problem-based and peer-based learning, and mentoring by academic staff rather than formal lectures. There have been some attempts to transfer studio-based teaching to software engineering education. In many ways, this is natural as software engineering has significant practical elements. However, attempts at software studios have usually ignored experiences and theory from arts and design studio teaching. There is therefore a lack of understanding of what "studio" really means, how well the concepts transfer to software engineering, and how effective studios are in practice. Without a clear definition of "studio", software studios cannot be properly evaluated for their impact on student learning nor can best and worst practices be shared between those who run studios. In this paper, we address this problem head-on by conducting a qualitative analysis of what "studio" really means in both arts and design. We carried out 15 interviews with a range of people with studio experiences and present an analysis and model for evaluation here. Our results suggest that there are many intertwined aspects that define studio education, but it is primarily the people and the culture that make a studio. Digital technology on the other hand can have an adverse effect on studios, unless properly recognised.

AB - Studio-based teaching is a method commonly used in arts and design that emphasizes a physical "home" for students, problem-based and peer-based learning, and mentoring by academic staff rather than formal lectures. There have been some attempts to transfer studio-based teaching to software engineering education. In many ways, this is natural as software engineering has significant practical elements. However, attempts at software studios have usually ignored experiences and theory from arts and design studio teaching. There is therefore a lack of understanding of what "studio" really means, how well the concepts transfer to software engineering, and how effective studios are in practice. Without a clear definition of "studio", software studios cannot be properly evaluated for their impact on student learning nor can best and worst practices be shared between those who run studios. In this paper, we address this problem head-on by conducting a qualitative analysis of what "studio" really means in both arts and design. We carried out 15 interviews with a range of people with studio experiences and present an analysis and model for evaluation here. Our results suggest that there are many intertwined aspects that define studio education, but it is primarily the people and the culture that make a studio. Digital technology on the other hand can have an adverse effect on studios, unless properly recognised.

KW - Software Studio

KW - Studio

KW - Software Engineering Education

KW - Creativity

KW - Collaboration

KW - Collocation

KW - Design

M3 - Conference contribution/Paper

SN - 978-1-4673-3076-3

SP - 1063

EP - 1072

BT - ICSE '13 Proceedings of the 2013 International Conference on Software Engineering

PB - ACM

CY - New York

Y2 - 18 May 2013 through 26 May 2013

ER -