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Taste Your Emotions: An Exploration of the Relationship between Taste and Emotional Experience for HCI

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Taste Your Emotions : An Exploration of the Relationship between Taste and Emotional Experience for HCI. / Gayler, Tom; Sas, Corina; Kalnikaitė, Vaiva.

Designing Interactive Systems 2019. New York : ACM, 2019. p. 1279-1291.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Gayler, Tom ; Sas, Corina ; Kalnikaitė, Vaiva. / Taste Your Emotions : An Exploration of the Relationship between Taste and Emotional Experience for HCI. Designing Interactive Systems 2019. New York : ACM, 2019. pp. 1279-1291

Bibtex

@inproceedings{48ccfb3d121a4668aea06f488a2908ab,
title = "Taste Your Emotions: An Exploration of the Relationship between Taste and Emotional Experience for HCI",
abstract = "Taste offers unexplored opportunities for novel user experiences in HCI, however it is difficult to design for.While most lab research has shown basic tastes are consistently associated with positive or negative emotional experiences, the value of these mappings in real-life scenarios is less explored. In this paper we leverage 3D food printing technologies to report an experimental study investigating the relationship between taste and emotional experience for use in HCI. We present four real-lifescenarios: product rating, sports match results, experiential vignettes, and website usability, to explore the understanding of emotional meaning through tastes, as well as the use of tastes to express emotions. Our findings extend previous emotion mappings for sweet and bitter tastes to real-life scenarios. We also draw out fresh insights into the role of taste, flavor, and embodiment in experience design, reflecting on the role of 3D food printing in supporting tasteinterfaces.",
author = "Tom Gayler and Corina Sas and Vaiva Kalnikaitė",
year = "2019",
month = jun,
day = "23",
doi = "10.1145/3322276.3322336",
language = "English",
isbn = "9781450358507",
pages = "1279--1291",
booktitle = "Designing Interactive Systems 2019",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Taste Your Emotions

T2 - An Exploration of the Relationship between Taste and Emotional Experience for HCI

AU - Gayler, Tom

AU - Sas, Corina

AU - Kalnikaitė, Vaiva

PY - 2019/6/23

Y1 - 2019/6/23

N2 - Taste offers unexplored opportunities for novel user experiences in HCI, however it is difficult to design for.While most lab research has shown basic tastes are consistently associated with positive or negative emotional experiences, the value of these mappings in real-life scenarios is less explored. In this paper we leverage 3D food printing technologies to report an experimental study investigating the relationship between taste and emotional experience for use in HCI. We present four real-lifescenarios: product rating, sports match results, experiential vignettes, and website usability, to explore the understanding of emotional meaning through tastes, as well as the use of tastes to express emotions. Our findings extend previous emotion mappings for sweet and bitter tastes to real-life scenarios. We also draw out fresh insights into the role of taste, flavor, and embodiment in experience design, reflecting on the role of 3D food printing in supporting tasteinterfaces.

AB - Taste offers unexplored opportunities for novel user experiences in HCI, however it is difficult to design for.While most lab research has shown basic tastes are consistently associated with positive or negative emotional experiences, the value of these mappings in real-life scenarios is less explored. In this paper we leverage 3D food printing technologies to report an experimental study investigating the relationship between taste and emotional experience for use in HCI. We present four real-lifescenarios: product rating, sports match results, experiential vignettes, and website usability, to explore the understanding of emotional meaning through tastes, as well as the use of tastes to express emotions. Our findings extend previous emotion mappings for sweet and bitter tastes to real-life scenarios. We also draw out fresh insights into the role of taste, flavor, and embodiment in experience design, reflecting on the role of 3D food printing in supporting tasteinterfaces.

U2 - 10.1145/3322276.3322336

DO - 10.1145/3322276.3322336

M3 - Conference contribution/Paper

SN - 9781450358507

SP - 1279

EP - 1291

BT - Designing Interactive Systems 2019

PB - ACM

CY - New York

ER -