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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Taste Your Emotions : An Exploration of the Relationship between Taste and Emotional Experience for HCI. / Gayler, Tom; Sas, Corina; Kalnikaitė, Vaiva.
Designing Interactive Systems 2019. New York : ACM, 2019. p. 1279-1291.Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Taste Your Emotions
T2 - An Exploration of the Relationship between Taste and Emotional Experience for HCI
AU - Gayler, Tom
AU - Sas, Corina
AU - Kalnikaitė, Vaiva
PY - 2019/6/23
Y1 - 2019/6/23
N2 - Taste offers unexplored opportunities for novel user experiences in HCI, however it is difficult to design for.While most lab research has shown basic tastes are consistently associated with positive or negative emotional experiences, the value of these mappings in real-life scenarios is less explored. In this paper we leverage 3D food printing technologies to report an experimental study investigating the relationship between taste and emotional experience for use in HCI. We present four real-lifescenarios: product rating, sports match results, experiential vignettes, and website usability, to explore the understanding of emotional meaning through tastes, as well as the use of tastes to express emotions. Our findings extend previous emotion mappings for sweet and bitter tastes to real-life scenarios. We also draw out fresh insights into the role of taste, flavor, and embodiment in experience design, reflecting on the role of 3D food printing in supporting tasteinterfaces.
AB - Taste offers unexplored opportunities for novel user experiences in HCI, however it is difficult to design for.While most lab research has shown basic tastes are consistently associated with positive or negative emotional experiences, the value of these mappings in real-life scenarios is less explored. In this paper we leverage 3D food printing technologies to report an experimental study investigating the relationship between taste and emotional experience for use in HCI. We present four real-lifescenarios: product rating, sports match results, experiential vignettes, and website usability, to explore the understanding of emotional meaning through tastes, as well as the use of tastes to express emotions. Our findings extend previous emotion mappings for sweet and bitter tastes to real-life scenarios. We also draw out fresh insights into the role of taste, flavor, and embodiment in experience design, reflecting on the role of 3D food printing in supporting tasteinterfaces.
U2 - 10.1145/3322276.3322336
DO - 10.1145/3322276.3322336
M3 - Conference contribution/Paper
SN - 9781450358507
SP - 1279
EP - 1291
BT - Designing Interactive Systems 2019
PB - ACM
CY - New York
ER -