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Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Published

Standard

Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering. / Cheverst, Keith William John; Bodker, Mads; Daiber, Florian.
2018. 1-5 Paper presented at HCI Outdoors, Montreal, Canada.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Cheverst, KWJ, Bodker, M & Daiber, F 2018, 'Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering', Paper presented at HCI Outdoors, Montreal, Canada, 21/04/18 - 21/04/18 pp. 1-5.

APA

Cheverst, K. W. J., Bodker, M., & Daiber, F. (2018). Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering. 1-5. Paper presented at HCI Outdoors, Montreal, Canada.

Vancouver

Cheverst KWJ, Bodker M, Daiber F. Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering. 2018. Paper presented at HCI Outdoors, Montreal, Canada.

Author

Cheverst, Keith William John ; Bodker, Mads ; Daiber, Florian. / Technology and Mastery : Exploring Design Sensitivities for Technology in Mountaineering. Paper presented at HCI Outdoors, Montreal, Canada.5 p.

Bibtex

@conference{4be1b2fb79dc4ef5a892e41dc060702b,
title = "Technology and Mastery: Exploring Design Sensitivities for Technology in Mountaineering",
abstract = "The idea of man{\textquoteright}s {\textquoteright}mastery over nature{\textquoteright} is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or {\textquoteleft}rules{\textquoteright} that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of {\textquoteleft}cheating{\textquoteright} when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.",
keywords = "interaction design, nature, climbing, Design",
author = "Cheverst, {Keith William John} and Mads Bodker and Florian Daiber",
year = "2018",
month = apr,
day = "21",
language = "English",
pages = "1--5",
note = "HCI Outdoors : Understanding Human-Computer Interaction in Outdoor Recreation ; Conference date: 21-04-2018 Through 21-04-2018",
url = "http://hcioutdoors.net/",

}

RIS

TY - CONF

T1 - Technology and Mastery

T2 - HCI Outdoors

AU - Cheverst, Keith William John

AU - Bodker, Mads

AU - Daiber, Florian

PY - 2018/4/21

Y1 - 2018/4/21

N2 - The idea of man’s ’mastery over nature’ is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or ‘rules’ that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of ‘cheating’ when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.

AB - The idea of man’s ’mastery over nature’ is ubiquitous in western philosophy and in western thinking and technology has been widely used in support of this end.Given the growing interaction design opportunities for personal digital technologies in supporting outdoor and recreational nature activities such as mountaineering it is timely to unpack the role that technology can play in such activities. In doing so it is important to consider the intrinsic and extrinsic motivations at play for the individual and the accepted social norms or ‘rules’ that are associated with the activity through its community and passed on through its community of practice. Technologies that may be considered as a form of ‘cheating’ when first introduced (such as handheld GPS) can later become accepted through common practice, although the rules are often nuanced. For example, it is widely regarded that GPS should not replace the skill of map reading and navigation. In this position paper we consider different forms of mastery over nature that technology can support and reflect on the design sensitivities that these provide.

KW - interaction design

KW - nature

KW - climbing

KW - Design

M3 - Conference paper

SP - 1

EP - 5

Y2 - 21 April 2018 through 21 April 2018

ER -