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The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration. / Wallace, James R.; Houben, Steven; Anslow, Craig et al.
ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. New York: ACM, 2017. p. 482-487.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Wallace, JR, Houben, S, Anslow, C, Lucero, A, Rogers, Y & Scott, SD 2017, The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration. in ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. ACM, New York, pp. 482-487. https://doi.org/10.1145/3132272.3135085

APA

Wallace, J. R., Houben, S., Anslow, C., Lucero, A., Rogers, Y., & Scott, S. D. (2017). The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration. In ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (pp. 482-487). ACM. https://doi.org/10.1145/3132272.3135085

Vancouver

Wallace JR, Houben S, Anslow C, Lucero A, Rogers Y, Scott SD. The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration. In ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. New York: ACM. 2017. p. 482-487 doi: 10.1145/3132272.3135085

Author

Wallace, James R. ; Houben, Steven ; Anslow, Craig et al. / The Disappearing Tabletop : Social and Technical Challenges for Cross-Surface Collaboration. ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. New York : ACM, 2017. pp. 482-487

Bibtex

@inproceedings{346e115619294bd3b0fc727b56f851df,
title = "The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration",
abstract = "After 20 years of research, it is unclear what role the tabletop should play in the home or workplace. Progress has been made towards hardware and software interfaces, connectivitywith nearby devices, and understanding human behaviour on and around the table – yet, in practice tabletops see limited use. This workshop seeks to explore the development and use of tabletops from historical, technical, and social perspectives. Workshop goals include synthesizing opinion and experience from new and established researchers on future directions of tabletop research, and anopen discussion of questions such as to what applications are tabletops best suited? and how can tabletops be better integrated into larger workflows and digital ecosystems?",
author = "Wallace, {James R.} and Steven Houben and Craig Anslow and Andr{\'e}s Lucero and Yvonne Rogers and Scott, {Stacey D.}",
year = "2017",
month = oct,
day = "17",
doi = "10.1145/3132272.3135085",
language = "English",
isbn = "9781450346917",
pages = "482--487",
booktitle = "ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces",
publisher = "ACM",

}

RIS

TY - GEN

T1 - The Disappearing Tabletop

T2 - Social and Technical Challenges for Cross-Surface Collaboration

AU - Wallace, James R.

AU - Houben, Steven

AU - Anslow, Craig

AU - Lucero, Andrés

AU - Rogers, Yvonne

AU - Scott, Stacey D.

PY - 2017/10/17

Y1 - 2017/10/17

N2 - After 20 years of research, it is unclear what role the tabletop should play in the home or workplace. Progress has been made towards hardware and software interfaces, connectivitywith nearby devices, and understanding human behaviour on and around the table – yet, in practice tabletops see limited use. This workshop seeks to explore the development and use of tabletops from historical, technical, and social perspectives. Workshop goals include synthesizing opinion and experience from new and established researchers on future directions of tabletop research, and anopen discussion of questions such as to what applications are tabletops best suited? and how can tabletops be better integrated into larger workflows and digital ecosystems?

AB - After 20 years of research, it is unclear what role the tabletop should play in the home or workplace. Progress has been made towards hardware and software interfaces, connectivitywith nearby devices, and understanding human behaviour on and around the table – yet, in practice tabletops see limited use. This workshop seeks to explore the development and use of tabletops from historical, technical, and social perspectives. Workshop goals include synthesizing opinion and experience from new and established researchers on future directions of tabletop research, and anopen discussion of questions such as to what applications are tabletops best suited? and how can tabletops be better integrated into larger workflows and digital ecosystems?

U2 - 10.1145/3132272.3135085

DO - 10.1145/3132272.3135085

M3 - Conference contribution/Paper

SN - 9781450346917

SP - 482

EP - 487

BT - ISS '17 Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces

PB - ACM

CY - New York

ER -