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  • Digra2020-Submitted

    Submitted manuscript, 6.33 MB, Word document

    Available under license: CC BY-NC-ND: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

  • IoT Game FINAL_Submission

    Accepted author manuscript, 642 KB, PDF document

    Available under license: CC BY-ND: Creative Commons Attribution-NoDerivatives 4.0 International License

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The Internet of Things Game: Revealing the Complexity of the IoT

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

The Internet of Things Game: Revealing the Complexity of the IoT. / Akmal, Haider Ali; Coulton, Paul.
Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020). Digital Games Research Association - DiGRA, 2020.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Akmal, HA & Coulton, P 2020, The Internet of Things Game: Revealing the Complexity of the IoT. in Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020). Digital Games Research Association - DiGRA, Digital Games Research Association Conference 2020, Tampere, Finland, 2/06/20. <http://www.digra.org/digital-library/publications/the-internet-of-things-game-revealing-the-complexity-of-the-iot/>

APA

Akmal, H. A., & Coulton, P. (2020). The Internet of Things Game: Revealing the Complexity of the IoT. In Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020) Digital Games Research Association - DiGRA. http://www.digra.org/digital-library/publications/the-internet-of-things-game-revealing-the-complexity-of-the-iot/

Vancouver

Akmal HA, Coulton P. The Internet of Things Game: Revealing the Complexity of the IoT. In Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020). Digital Games Research Association - DiGRA. 2020

Author

Akmal, Haider Ali ; Coulton, Paul. / The Internet of Things Game : Revealing the Complexity of the IoT. Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020). Digital Games Research Association - DiGRA, 2020.

Bibtex

@inproceedings{d0402dfb6afb4563899c79c99fa76868,
title = "The Internet of Things Game: Revealing the Complexity of the IoT",
abstract = "The Internet of Things (IoT) is a phenomenon wherein everyday objects are capable of interacting together through the Internet, producing complex interdependencies between human and non-human actants. However, much of this complexity is not legible to users of IoT and can produce concerns relating to areas such as privacy and security when the independent-but-interdependent motivations and perspectives of the actants are incongruent. To address this issue this paper presents The Internet of Things Board Game which has been designed such that its procedural rhetoric makes legible these independent-but-interdependent relationships and reveal how they manifest in the management of our security and privacy within IoT. The results of play-testing the game through multiple iterations highlight the valuable contribution games can play in revealing the ever-increasing complexity of relationships between the digital and the physical and the human and non-human.",
keywords = "procedural rhetoric, board game, Internet of Things, game design, more-than-human",
author = "Akmal, {Haider Ali} and Paul Coulton",
year = "2020",
month = sep,
day = "2",
language = "English",
booktitle = "Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020)",
publisher = "Digital Games Research Association - DiGRA",
note = "Digital Games Research Association Conference 2020, DiGRA 2020 ; Conference date: 02-06-2020 Through 06-06-2020",
url = "https://digra2020.org",

}

RIS

TY - GEN

T1 - The Internet of Things Game

T2 - Digital Games Research Association Conference 2020

AU - Akmal, Haider Ali

AU - Coulton, Paul

PY - 2020/9/2

Y1 - 2020/9/2

N2 - The Internet of Things (IoT) is a phenomenon wherein everyday objects are capable of interacting together through the Internet, producing complex interdependencies between human and non-human actants. However, much of this complexity is not legible to users of IoT and can produce concerns relating to areas such as privacy and security when the independent-but-interdependent motivations and perspectives of the actants are incongruent. To address this issue this paper presents The Internet of Things Board Game which has been designed such that its procedural rhetoric makes legible these independent-but-interdependent relationships and reveal how they manifest in the management of our security and privacy within IoT. The results of play-testing the game through multiple iterations highlight the valuable contribution games can play in revealing the ever-increasing complexity of relationships between the digital and the physical and the human and non-human.

AB - The Internet of Things (IoT) is a phenomenon wherein everyday objects are capable of interacting together through the Internet, producing complex interdependencies between human and non-human actants. However, much of this complexity is not legible to users of IoT and can produce concerns relating to areas such as privacy and security when the independent-but-interdependent motivations and perspectives of the actants are incongruent. To address this issue this paper presents The Internet of Things Board Game which has been designed such that its procedural rhetoric makes legible these independent-but-interdependent relationships and reveal how they manifest in the management of our security and privacy within IoT. The results of play-testing the game through multiple iterations highlight the valuable contribution games can play in revealing the ever-increasing complexity of relationships between the digital and the physical and the human and non-human.

KW - procedural rhetoric

KW - board game

KW - Internet of Things

KW - game design

KW - more-than-human

M3 - Conference contribution/Paper

BT - Proceedings of Digital Games Research Association Conference 2020 (DiGRA 2020)

PB - Digital Games Research Association - DiGRA

Y2 - 2 June 2020 through 6 June 2020

ER -