Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - The mocking gaze: The social organization of kinect use
T2 - The social organization of kinect use
AU - Harper, R.
AU - Mentis, Helena M.
PY - 2013
Y1 - 2013
N2 - As the Kinect sensor is being extended from gaming to oth-er applications and contexts, we critically examine what is the nature of the experience garnered through its current use in gaming in the home setting. Through an exploratory study of family experiences with Kinect in gaming, we dis-cuss the character of the experience as one that entails users reveling in absurdity of movement that is required by the Kinect sensor. Through this analysis, we liken the 'third-space' defined by Kinect-based gestural interaction to that of Bakhtin's mocking gaze in the contexts of carnivals. This is followed by remarks on the implications this re-specification of understanding Kinect-enabled interaction has for the term 'natural' and relatedly the emphasis on the 'user' as 'the controller' in HCI. Remarks will be made on the implications of this for the application of the Kinect sensor to distributed gaming and other non-gaming interac-tion spaces in the home. Copyright 2013 ACM.
AB - As the Kinect sensor is being extended from gaming to oth-er applications and contexts, we critically examine what is the nature of the experience garnered through its current use in gaming in the home setting. Through an exploratory study of family experiences with Kinect in gaming, we dis-cuss the character of the experience as one that entails users reveling in absurdity of movement that is required by the Kinect sensor. Through this analysis, we liken the 'third-space' defined by Kinect-based gestural interaction to that of Bakhtin's mocking gaze in the contexts of carnivals. This is followed by remarks on the implications this re-specification of understanding Kinect-enabled interaction has for the term 'natural' and relatedly the emphasis on the 'user' as 'the controller' in HCI. Remarks will be made on the implications of this for the application of the Kinect sensor to distributed gaming and other non-gaming interac-tion spaces in the home. Copyright 2013 ACM.
KW - Body-based interaction
KW - Cultural theory
KW - Culture
KW - Family
KW - Games
KW - Gesture
KW - HCI
KW - Home
KW - Kinect
KW - Natural user interfaces
KW - Sociology
KW - Cell culture
KW - Human computer interaction
KW - Interactive computer systems
KW - Sensors
KW - User interfaces
KW - Computer supported cooperative work
U2 - 10.1145/2441776.2441797
DO - 10.1145/2441776.2441797
M3 - Conference contribution/Paper
SN - 9781450313315
SP - 167
EP - 180
BT - CSCW '13 Proceedings of the 2013 conference on Computer supported cooperative work
PB - ACM
CY - New York
ER -