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The need for real-time consistency management in P2P mobile gaming environments

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The need for real-time consistency management in P2P mobile gaming environments. / McCaffery, D.; Finney, J.
Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology. 2004.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

McCaffery, D & Finney, J 2004, The need for real-time consistency management in P2P mobile gaming environments. in Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology. https://doi.org/10.1145/1067343.1067368

APA

McCaffery, D., & Finney, J. (2004). The need for real-time consistency management in P2P mobile gaming environments. In Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology https://doi.org/10.1145/1067343.1067368

Vancouver

McCaffery D, Finney J. The need for real-time consistency management in P2P mobile gaming environments. In Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology. 2004 doi: 10.1145/1067343.1067368

Author

McCaffery, D. ; Finney, J. / The need for real-time consistency management in P2P mobile gaming environments. Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology. 2004.

Bibtex

@inproceedings{6a2aa1c5362043ccaa2d64ef220273a1,
title = "The need for real-time consistency management in P2P mobile gaming environments",
keywords = "cs_eprint_id, 935 cs_uid, 1",
author = "D. McCaffery and J. Finney",
year = "2004",
month = jun,
doi = "10.1145/1067343.1067368",
language = "English",
booktitle = "Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology",

}

RIS

TY - GEN

T1 - The need for real-time consistency management in P2P mobile gaming environments

AU - McCaffery, D.

AU - Finney, J.

PY - 2004/6

Y1 - 2004/6

KW - cs_eprint_id

KW - 935 cs_uid

KW - 1

U2 - 10.1145/1067343.1067368

DO - 10.1145/1067343.1067368

M3 - Conference contribution/Paper

BT - Proceeding ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology

ER -