Final published version
Licence: CC BY: Creative Commons Attribution 4.0 International License
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - The Role of Gamification in Participatory Environmental Sensing
T2 - A Study In the Wild
AU - Palacin-Silva, Maria
AU - Knutas, Antti
AU - Ferrario, Maria Angela Felicita Cristina
AU - Porras, Jari
AU - Ikonen, Jouni
AU - Chea, Chandara
PY - 2018/4/21
Y1 - 2018/4/21
N2 - Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI researchfindings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants’ engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findings for future PS designare reflected.
AB - Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI researchfindings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants’ engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findings for future PS designare reflected.
KW - Environmental Sensing
KW - Citizen Science
KW - Participatory Sensing
KW - Civic Technology
KW - Human Behaviour
KW - Gamification
U2 - 10.1145/3173574.3173795
DO - 10.1145/3173574.3173795
M3 - Conference contribution/Paper
SN - 9781450356206
BT - CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
PB - ACM
CY - New York
ER -