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The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild

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The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. / Palacin-Silva, Maria; Knutas, Antti; Ferrario, Maria Angela Felicita Cristina et al.
CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM, 2018. 221.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Palacin-Silva, M, Knutas, A, Ferrario, MAFC, Porras, J, Ikonen, J & Chea, C 2018, The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. in CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems., 221, ACM, New York. https://doi.org/10.1145/3173574.3173795

APA

Palacin-Silva, M., Knutas, A., Ferrario, M. A. F. C., Porras, J., Ikonen, J., & Chea, C. (2018). The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. In CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems Article 221 ACM. https://doi.org/10.1145/3173574.3173795

Vancouver

Palacin-Silva M, Knutas A, Ferrario MAFC, Porras J, Ikonen J, Chea C. The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. In CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2018. 221 doi: 10.1145/3173574.3173795

Author

Palacin-Silva, Maria ; Knutas, Antti ; Ferrario, Maria Angela Felicita Cristina et al. / The Role of Gamification in Participatory Environmental Sensing : A Study In the Wild. CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2018.

Bibtex

@inproceedings{d3f66e45c6614a45b3a12f289f28016c,
title = "The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild",
abstract = "Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI researchfindings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants{\textquoteright} engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findings for future PS designare reflected.",
keywords = "Environmental Sensing, Citizen Science, Participatory Sensing, Civic Technology, Human Behaviour, Gamification",
author = "Maria Palacin-Silva and Antti Knutas and Ferrario, {Maria Angela Felicita Cristina} and Jari Porras and Jouni Ikonen and Chandara Chea",
year = "2018",
month = apr,
day = "21",
doi = "10.1145/3173574.3173795",
language = "English",
isbn = "9781450356206",
booktitle = "CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems",
publisher = "ACM",

}

RIS

TY - GEN

T1 - The Role of Gamification in Participatory Environmental Sensing

T2 - A Study In the Wild

AU - Palacin-Silva, Maria

AU - Knutas, Antti

AU - Ferrario, Maria Angela Felicita Cristina

AU - Porras, Jari

AU - Ikonen, Jouni

AU - Chea, Chandara

PY - 2018/4/21

Y1 - 2018/4/21

N2 - Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI researchfindings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants’ engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findings for future PS designare reflected.

AB - Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI researchfindings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants’ engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findings for future PS designare reflected.

KW - Environmental Sensing

KW - Citizen Science

KW - Participatory Sensing

KW - Civic Technology

KW - Human Behaviour

KW - Gamification

U2 - 10.1145/3173574.3173795

DO - 10.1145/3173574.3173795

M3 - Conference contribution/Paper

SN - 9781450356206

BT - CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

PB - ACM

CY - New York

ER -