Rights statement: This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 26/07/2019, available online: https://www.tandfonline.com/doi/full/10.1080/10447318.2019.1631527
Accepted author manuscript, 391 KB, PDF document
Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License
Final published version
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Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - The Role of HCI in the Age of AI
AU - Harper, R.H.R.
N1 - This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 26/07/2019, available online: https://www.tandfonline.com/doi/full/10.1080/10447318.2019.1631527
PY - 2019/7/1
Y1 - 2019/7/1
N2 - This article examines some of the mystique surrounding AI, including the interrelated notions of explainability and complexity, and argues that these notions suggest that designing human-centered AI is difficult. It explains how, once these are put aside, an HCI perspective can help define interaction between AI and users that can enhance rather than substitute one important aspect of human life: creativity. Key to developing such creative interactions are abstractions and grammars of action and other notions; the article explores the history of these in HCI and how they are to be used in the contemporary interaction and design space, in relation to AI. The article is programmatic rather than empirical though its argument uses real-world examples.
AB - This article examines some of the mystique surrounding AI, including the interrelated notions of explainability and complexity, and argues that these notions suggest that designing human-centered AI is difficult. It explains how, once these are put aside, an HCI perspective can help define interaction between AI and users that can enhance rather than substitute one important aspect of human life: creativity. Key to developing such creative interactions are abstractions and grammars of action and other notions; the article explores the history of these in HCI and how they are to be used in the contemporary interaction and design space, in relation to AI. The article is programmatic rather than empirical though its argument uses real-world examples.
KW - User interfaces
KW - Design spaces
KW - Human lives
KW - Real-world
KW - Human computer interaction
U2 - 10.1080/10447318.2019.1631527
DO - 10.1080/10447318.2019.1631527
M3 - Journal article
VL - 35
SP - 1044
EP - 7318
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
SN - 1044-7318
IS - 15
ER -