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Towards a Playful User Interface for Home Entertainment Systems

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Towards a Playful User Interface for Home Entertainment Systems. / Block, Florian; Schmidt, Albrecht; Villar, Nicolas et al.
Proceedings of the European Symposium on Ambient Intelligence 2004. Springer-Verlag, 2004. p. 207-217.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Block, F, Schmidt, A, Villar, N & Gellersen, H 2004, Towards a Playful User Interface for Home Entertainment Systems. in Proceedings of the European Symposium on Ambient Intelligence 2004. Springer-Verlag, pp. 207-217, Proceedings of the European Symposium on Ambient Intelligence 2004, Eindhoven, The Netherlands, 8/11/04. https://doi.org/10.1007/978-3-540-30473-9_20

APA

Block, F., Schmidt, A., Villar, N., & Gellersen, H. (2004). Towards a Playful User Interface for Home Entertainment Systems. In Proceedings of the European Symposium on Ambient Intelligence 2004 (pp. 207-217). Springer-Verlag,. https://doi.org/10.1007/978-3-540-30473-9_20

Vancouver

Block F, Schmidt A, Villar N, Gellersen H. Towards a Playful User Interface for Home Entertainment Systems. In Proceedings of the European Symposium on Ambient Intelligence 2004. Springer-Verlag,. 2004. p. 207-217 doi: 10.1007/978-3-540-30473-9_20

Author

Block, Florian ; Schmidt, Albrecht ; Villar, Nicolas et al. / Towards a Playful User Interface for Home Entertainment Systems. Proceedings of the European Symposium on Ambient Intelligence 2004. Springer-Verlag, 2004. pp. 207-217

Bibtex

@inproceedings{75cc535a70bd449f9435e6c48d5a48b3,
title = "Towards a Playful User Interface for Home Entertainment Systems",
abstract = "In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user's feedback.",
keywords = "cs_eprint_id, 1534 cs_uid, 382",
author = "Florian Block and Albrecht Schmidt and Nicolas Villar and Hans Gellersen",
year = "2004",
doi = "10.1007/978-3-540-30473-9_20",
language = "English",
pages = "207--217",
booktitle = "Proceedings of the European Symposium on Ambient Intelligence 2004",
publisher = "Springer-Verlag,",
note = "Proceedings of the European Symposium on Ambient Intelligence 2004 ; Conference date: 08-11-2004 Through 11-11-2004",

}

RIS

TY - GEN

T1 - Towards a Playful User Interface for Home Entertainment Systems

AU - Block, Florian

AU - Schmidt, Albrecht

AU - Villar, Nicolas

AU - Gellersen, Hans

PY - 2004

Y1 - 2004

N2 - In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user's feedback.

AB - In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user's feedback.

KW - cs_eprint_id

KW - 1534 cs_uid

KW - 382

U2 - 10.1007/978-3-540-30473-9_20

DO - 10.1007/978-3-540-30473-9_20

M3 - Conference contribution/Paper

SP - 207

EP - 217

BT - Proceedings of the European Symposium on Ambient Intelligence 2004

PB - Springer-Verlag,

T2 - Proceedings of the European Symposium on Ambient Intelligence 2004

Y2 - 8 November 2004 through 11 November 2004

ER -