Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Towards a Playful User Interface for Home Entertainment Systems
AU - Block, Florian
AU - Schmidt, Albrecht
AU - Villar, Nicolas
AU - Gellersen, Hans
PY - 2004
Y1 - 2004
N2 - In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user's feedback.
AB - In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user's feedback.
KW - cs_eprint_id
KW - 1534 cs_uid
KW - 382
U2 - 10.1007/978-3-540-30473-9_20
DO - 10.1007/978-3-540-30473-9_20
M3 - Conference contribution/Paper
SP - 207
EP - 217
BT - Proceedings of the European Symposium on Ambient Intelligence 2004
PB - Springer-Verlag,
T2 - Proceedings of the European Symposium on Ambient Intelligence 2004
Y2 - 8 November 2004 through 11 November 2004
ER -