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    Rights statement: © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SA ’16 Symp on Mobile Graphics and Interactive Applications, December 05-08, 2016, Macao http://dx.doi.org/10.1145/2999508.2999530

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ubiGaze: ubiquitous augmented reality messaging using gaze gestures

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Publication date5/12/2016
Host publicationSIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications
Place of PublicationNew York
PublisherACM
Number of pages5
ISBN (print)9781450345514
<mark>Original language</mark>English

Abstract

We describe ubiGaze, a novel wearable ubiquitous method to augment any real-world object with invisible messages through gaze gestures that lock the message into the object. This enables a context and location dependent messaging service, which users can utilize discreetly and effortlessly. Further, gaze gestures can be used as an authentication method, even when the augmented object is publicly known. We developed a prototype using two wearable devices:
a Pupil eye tracker equipped with a scene camera and a Sony Smartwatch 3. The eye tracker follows the users’ gaze, the scene camera captures distinct features from the selected real-world object,
and the smartwatch provides both input and output modalities for selecting and displaying messages. We describe the concept, design, and implementation of our real-world system. Finally, we discuss research implications and address future work.

Bibliographic note

© ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SA ’16 Symp on Mobile Graphics and Interactive Applications, December 05-08, 2016, Macao http://dx.doi.org/10.1145/2999508.2999530