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Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework

Research output: Contribution in Book/Report/ProceedingsPaper

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Publication date11/09/2013
Host publicationGames and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
PublisherIEEE
Pages1-5
Number of pages5
ISBN (Print)9781479909650
<mark>Original language</mark>English

Conference

Conference2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
CountryUnited Kingdom
CityPoole, United Kingdom
Period11/09/1313/09/13

Conference

Conference2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
CountryUnited Kingdom
CityPoole, United Kingdom
Period11/09/1313/09/13

Abstract

The research in -progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.