Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation
T2 - 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
AU - Paraskevopoulos, Ioannis
AU - Tsekleves, Emmanuel
PY - 2013/9/11
Y1 - 2013/9/11
N2 - The research in -progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.
AB - The research in -progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.
U2 - 10.1109/VS-GAMES.2013.6624247
DO - 10.1109/VS-GAMES.2013.6624247
M3 - Conference contribution/Paper
SN - 9781479909650
SP - 1
EP - 5
BT - Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
PB - IEEE
Y2 - 11 September 2013 through 13 September 2013
ER -