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Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Published

Standard

Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation : a proposed virtual reality framework. / Paraskevopoulos, Ioannis; Tsekleves, Emmanuel.

Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on. IEEE, 2013. p. 1-5.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Paraskevopoulos, I & Tsekleves, E 2013, Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework. in Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on. IEEE, pp. 1-5, 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Poole, United Kingdom, United Kingdom, 11/09/13. https://doi.org/10.1109/VS-GAMES.2013.6624247

APA

Paraskevopoulos, I., & Tsekleves, E. (2013). Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on (pp. 1-5). IEEE. https://doi.org/10.1109/VS-GAMES.2013.6624247

Vancouver

Paraskevopoulos I, Tsekleves E. Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on. IEEE. 2013. p. 1-5 https://doi.org/10.1109/VS-GAMES.2013.6624247

Author

Paraskevopoulos, Ioannis ; Tsekleves, Emmanuel. / Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation : a proposed virtual reality framework. Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on. IEEE, 2013. pp. 1-5

Bibtex

@inproceedings{f19ee8fd9bb049cbbb2bc67e57cf7ab5,
title = "Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework",
abstract = "The research in -progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.",
author = "Ioannis Paraskevopoulos and Emmanuel Tsekleves",
year = "2013",
month = sep,
day = "11",
doi = "10.1109/VS-GAMES.2013.6624247",
language = "English",
isbn = "9781479909650",
pages = "1--5",
booktitle = "Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on",
publisher = "IEEE",
note = "2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) ; Conference date: 11-09-2013 Through 13-09-2013",

}

RIS

TY - GEN

T1 - Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation

T2 - 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)

AU - Paraskevopoulos, Ioannis

AU - Tsekleves, Emmanuel

PY - 2013/9/11

Y1 - 2013/9/11

N2 - The research in -progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.

AB - The research in -progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.

U2 - 10.1109/VS-GAMES.2013.6624247

DO - 10.1109/VS-GAMES.2013.6624247

M3 - Conference contribution/Paper

SN - 9781479909650

SP - 1

EP - 5

BT - Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on

PB - IEEE

Y2 - 11 September 2013 through 13 September 2013

ER -