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User curated augmented reality art exhibitions

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

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User curated augmented reality art exhibitions. / Coulton, Paul; Murphy, Emma; Čopič Pucihar, Klen; Smith, Richard; Lochrie, Mark.

Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York : ACM, 2014. p. 907-910.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Coulton, P, Murphy, E, Čopič Pucihar, K, Smith, R & Lochrie, M 2014, User curated augmented reality art exhibitions. in Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). ACM, New York, pp. 907-910, NordiCHI 2014, Helsinki, Finland, 26/10/14. https://doi.org/10.1145/2639189.2670190

APA

Coulton, P., Murphy, E., Čopič Pucihar, K., Smith, R., & Lochrie, M. (2014). User curated augmented reality art exhibitions. In Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014) (pp. 907-910). ACM. https://doi.org/10.1145/2639189.2670190

Vancouver

Coulton P, Murphy E, Čopič Pucihar K, Smith R, Lochrie M. User curated augmented reality art exhibitions. In Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York: ACM. 2014. p. 907-910 https://doi.org/10.1145/2639189.2670190

Author

Coulton, Paul ; Murphy, Emma ; Čopič Pucihar, Klen ; Smith, Richard ; Lochrie, Mark. / User curated augmented reality art exhibitions. Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York : ACM, 2014. pp. 907-910

Bibtex

@inproceedings{47018004d358435f89030282fd05a05d,
title = "User curated augmented reality art exhibitions",
abstract = "Creating mobile augmented reality applications to display gallery artworks or museum content is a well-established concept within the research community. However, the focus of these systems is generally technologically driven and primarily addresses the end user and not the views of the gallery or the original artist. In this paper we present the design and development of the mobile application {\textquoteleft}Taking the Artwork Home{\textquoteright}, which allows people to digitally curate augmented reality art exhibitions in their own homes. A research through design methodology was adopted so that we could more fully understand how the views of the gallery and artists impacted on the artifact design and therefore the user experience.",
keywords = "Augmented reality, mobile, curation, User Generated Content, interaction",
author = "Paul Coulton and Emma Murphy and {{\v C}opi{\v c} Pucihar}, Klen and Richard Smith and Mark Lochrie",
year = "2014",
month = oct
day = "29",
doi = "10.1145/2639189.2670190",
language = "English",
isbn = "9781450325424",
pages = "907--910",
booktitle = "Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014)",
publisher = "ACM",
note = "NordiCHI 2014 ; Conference date: 26-10-2014 Through 30-10-2014",

}

RIS

TY - GEN

T1 - User curated augmented reality art exhibitions

AU - Coulton, Paul

AU - Murphy, Emma

AU - Čopič Pucihar, Klen

AU - Smith, Richard

AU - Lochrie, Mark

PY - 2014/10/29

Y1 - 2014/10/29

N2 - Creating mobile augmented reality applications to display gallery artworks or museum content is a well-established concept within the research community. However, the focus of these systems is generally technologically driven and primarily addresses the end user and not the views of the gallery or the original artist. In this paper we present the design and development of the mobile application ‘Taking the Artwork Home’, which allows people to digitally curate augmented reality art exhibitions in their own homes. A research through design methodology was adopted so that we could more fully understand how the views of the gallery and artists impacted on the artifact design and therefore the user experience.

AB - Creating mobile augmented reality applications to display gallery artworks or museum content is a well-established concept within the research community. However, the focus of these systems is generally technologically driven and primarily addresses the end user and not the views of the gallery or the original artist. In this paper we present the design and development of the mobile application ‘Taking the Artwork Home’, which allows people to digitally curate augmented reality art exhibitions in their own homes. A research through design methodology was adopted so that we could more fully understand how the views of the gallery and artists impacted on the artifact design and therefore the user experience.

KW - Augmented reality

KW - mobile

KW - curation

KW - User Generated Content

KW - interaction

U2 - 10.1145/2639189.2670190

DO - 10.1145/2639189.2670190

M3 - Conference contribution/Paper

SN - 9781450325424

SP - 907

EP - 910

BT - Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014)

PB - ACM

CY - New York

T2 - NordiCHI 2014

Y2 - 26 October 2014 through 30 October 2014

ER -