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    Rights statement: Copyright © 2008 Fadi Chehimi et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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Using a Camera Phone as a Mixed-Reality Laser Cannon.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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Using a Camera Phone as a Mixed-Reality Laser Cannon. / Chehimi, Fadi; Coulton, Paul; Edwards, Reuben.
In: International Journal of Computer Games Technology, Vol. 2008, 03.2008, p. 1-6.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Chehimi, F, Coulton, P & Edwards, R 2008, 'Using a Camera Phone as a Mixed-Reality Laser Cannon.', International Journal of Computer Games Technology, vol. 2008, pp. 1-6. https://doi.org/10.1155/2008/321708

APA

Vancouver

Chehimi F, Coulton P, Edwards R. Using a Camera Phone as a Mixed-Reality Laser Cannon. International Journal of Computer Games Technology. 2008 Mar;2008:1-6. doi: 10.1155/2008/321708

Author

Chehimi, Fadi ; Coulton, Paul ; Edwards, Reuben. / Using a Camera Phone as a Mixed-Reality Laser Cannon. In: International Journal of Computer Games Technology. 2008 ; Vol. 2008. pp. 1-6.

Bibtex

@article{865d66cf9f1a4d95a9d27a9f03be8222,
title = "Using a Camera Phone as a Mixed-Reality Laser Cannon.",
abstract = "Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. As a result, there has been a growing call for greater innovation within the mobile games industry and support for games outside the current console genres. In this paper, we present the design and implementation of a novel location-based game which allows us turn a camera phone into a mixed-reality laser cannon. The game uses specially designed coloured tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shoot-em-up (FPS) with innovative game interactions and play.",
author = "Fadi Chehimi and Paul Coulton and Reuben Edwards",
note = "Copyright {\textcopyright} 2008 Fadi Chehimi et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.",
year = "2008",
month = mar,
doi = "10.1155/2008/321708",
language = "English",
volume = "2008",
pages = "1--6",
journal = "International Journal of Computer Games Technology",
issn = "1687-7055",
publisher = "Hindawi Publishing Corporation",

}

RIS

TY - JOUR

T1 - Using a Camera Phone as a Mixed-Reality Laser Cannon.

AU - Chehimi, Fadi

AU - Coulton, Paul

AU - Edwards, Reuben

N1 - Copyright © 2008 Fadi Chehimi et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

PY - 2008/3

Y1 - 2008/3

N2 - Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. As a result, there has been a growing call for greater innovation within the mobile games industry and support for games outside the current console genres. In this paper, we present the design and implementation of a novel location-based game which allows us turn a camera phone into a mixed-reality laser cannon. The game uses specially designed coloured tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shoot-em-up (FPS) with innovative game interactions and play.

AB - Despite the ubiquity and rich features of current mobile phones, mobile games have failed to reach even the lowest estimates of expected revenues. This is unfortunate as mobile phones offer unique possibilities for creating games aimed at attracting demographics not currently catered for by the traditional console market. As a result, there has been a growing call for greater innovation within the mobile games industry and support for games outside the current console genres. In this paper, we present the design and implementation of a novel location-based game which allows us turn a camera phone into a mixed-reality laser cannon. The game uses specially designed coloured tags, which are worn by the players, and advanced colour tracking software running on a camera phone, to create a novel first person shoot-em-up (FPS) with innovative game interactions and play.

U2 - 10.1155/2008/321708

DO - 10.1155/2008/321708

M3 - Journal article

VL - 2008

SP - 1

EP - 6

JO - International Journal of Computer Games Technology

JF - International Journal of Computer Games Technology

SN - 1687-7055

ER -