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Using children’s literature to introduce computing principles and concepts in primary schools: work in progress

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date23/10/2019
Host publicationWiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education
Place of PublicationNew York
PublisherACM
Number of pages4
ISBN (electronic)9781450377041
ISBN (print)9781450377041
<mark>Original language</mark>English
EventThe 14th Workshop in Primary and Secondary Computing Education - Glasgow, United Kingdom
Duration: 23/10/201925/10/2019
https://www.wipsce.org/2019/

Conference

ConferenceThe 14th Workshop in Primary and Secondary Computing Education
Abbreviated titleWiPSCE 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period23/10/1925/10/19
Internet address

Conference

ConferenceThe 14th Workshop in Primary and Secondary Computing Education
Abbreviated titleWiPSCE 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period23/10/1925/10/19
Internet address

Abstract

With the recent paradigm shift in the teaching of computing and computational thinking skills, schools are engaging pupils as young as five in learning principles and concepts of programming. However, there are still many challenges within primary computing education, including the cost and availability of resources, and teachers’ familiarity and/or confidence with these resources. In this paper, we offer an approach that develops a creative story-based pedagogy to address constraints such as these and facilitate the development of lesson plans supporting scaffolding and differentiation. Children’s literature is used to introduce concepts such as pattern matching, abstraction and algorithms, along with the three main programming constructs of sequencing, repetition and selection. Through four stages of Read- Act-Model-Program (RAMP), we present a set of unplugged and Scratch-based activities and reflect on the potential impact of this educational opportunity to inspire an early interest in computing.