Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
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TY - CHAP
T1 - Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design
T2 - The Architectural Portal of People’s Narratives
AU - Di Mascio, Danilo
AU - Dalton, Ruth
PY - 2017/3/4
Y1 - 2017/3/4
N2 - The use of serious games in participatory design activities in architecture and planning has received growing attention in recent years. Their alternative ways of representing and communicating information have the potential to make the learning process more interesting and playful and hence more effective. This book chapter presents an alternative way to establish a dialogue between designers and citizens and raise citizens’ awareness of the urban environment and its architectural representation through the creation of an ‘Architectural Portal of People’s Narratives’ using a game engine. The research presents a theoretical, methodological and technical approach. The literature review includes definitions of participatory design and related issues, the use of 3D city models as participatory tools, 3d representations of city in videogames, and serious games as participatory tools. The final part of the chapter deals with the main points of the development process of the virtual Grainger Street (Newcastle upon Tyne, UK).
AB - The use of serious games in participatory design activities in architecture and planning has received growing attention in recent years. Their alternative ways of representing and communicating information have the potential to make the learning process more interesting and playful and hence more effective. This book chapter presents an alternative way to establish a dialogue between designers and citizens and raise citizens’ awareness of the urban environment and its architectural representation through the creation of an ‘Architectural Portal of People’s Narratives’ using a game engine. The research presents a theoretical, methodological and technical approach. The literature review includes definitions of participatory design and related issues, the use of 3D city models as participatory tools, 3d representations of city in videogames, and serious games as participatory tools. The final part of the chapter deals with the main points of the development process of the virtual Grainger Street (Newcastle upon Tyne, UK).
KW - Participatory design
KW - Videogames
KW - 3d representations
KW - Narrative
KW - Architecture
KW - urban design
KW - Virtual environment
KW - Game engines
U2 - 10.1007/978-3-319-51645-5_20
DO - 10.1007/978-3-319-51645-5_20
M3 - Chapter
SN - 9783319516431
VL - II
SP - 433
EP - 454
BT - Serious Games and Edutainment Applications
A2 - Ma, Minhua
A2 - Oikonomou, Andreas
PB - Springer
CY - Germany
ER -