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Home > Research > Publications & Outputs > Utilising RFID for mixed reality mobile games.
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Utilising RFID for mixed reality mobile games.

Research output: Contribution in Book/Report/ProceedingsPaper

Published

Publication date01/2006
Host publicationConsumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on
PublisherIEEE
Pages459-460
Number of pages2
ISBN (Print)0-7803-9459-3
Original languageEnglish

Conference

ConferenceIEEE International Conference on Consumer Electronics
CityLas Vegas, USA
Period7/01/0611/01/06

Conference

ConferenceIEEE International Conference on Consumer Electronics
CityLas Vegas, USA
Period7/01/0611/01/06

Abstract

RFID is often cited as the next big evolution in computing as it effectively enables everyday objects to be connected to the Internet. RFID readers are now available on mobile phones and in this paper we present an example of their use in a location based mobile game. Location based games are a new entertainment genre that allow users to play games in mixed reality in that they incorporate knowledge of their physical location and then provide them with the ability to interact with both real and virtual objects within that location. The game presented in this paper is the first of its kind and shows the potential for using RFID with mobile phones.

Bibliographic note

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