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  • Giannoulis, Sas, VibeRate

    Rights statement: ©2013 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

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VibeRate: an affective wearable tool for creative design

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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VibeRate: an affective wearable tool for creative design. / Giannoulis, Stelios; Sas, Corina.
ACII 2013 5th biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013). Piscataway, N.J.: IEEE, 2013. p. 594-599.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Giannoulis, S & Sas, C 2013, VibeRate: an affective wearable tool for creative design. in ACII 2013 5th biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013). IEEE, Piscataway, N.J., pp. 594-599, 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, Geneva, Switzerland, 2/09/13. https://doi.org/10.1109/ACII.2013.104

APA

Giannoulis, S., & Sas, C. (2013). VibeRate: an affective wearable tool for creative design. In ACII 2013 5th biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013) (pp. 594-599). IEEE. https://doi.org/10.1109/ACII.2013.104

Vancouver

Giannoulis S, Sas C. VibeRate: an affective wearable tool for creative design. In ACII 2013 5th biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013). Piscataway, N.J.: IEEE. 2013. p. 594-599 doi: 10.1109/ACII.2013.104

Author

Giannoulis, Stelios ; Sas, Corina. / VibeRate : an affective wearable tool for creative design. ACII 2013 5th biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013). Piscataway, N.J. : IEEE, 2013. pp. 594-599

Bibtex

@inproceedings{dbd97bd2376a464db9257fe2496ee305,
title = "VibeRate: an affective wearable tool for creative design",
abstract = "Creative design is both cognitively and emotionally demanding. While some work has explored the value of emotional arousal in the design process, we know little about how designers{\textquoteright} awareness and self-regulation of arousal impact early design stages. This paper describes the design and evaluation of VibeRate, an affective wearable system integrating haptic vibrations for signaling increase of arousal levels. We employed an experimental study with 27 designers to explore the value of haptic feedback, expertise and constraints of the design tasks on the number of selected design exemplars. Findings show that approximately 40% of the images novice and expert designers select during the design process elicit high arousal and novice designers select more inspiring images based on the increase of arousal levels when haptic feedback is activated. These findings have implications for design tools supporting arousal-based capturing of design exemplars, and for design training.",
keywords = "affective haptics, wearable computing, design process, inspiration, arousal , electrodermal activity",
author = "Stelios Giannoulis and Corina Sas",
note = "{\textcopyright}2013 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.; 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction ; Conference date: 02-09-2013 Through 05-09-2013",
year = "2013",
month = oct,
day = "3",
doi = "10.1109/ACII.2013.104",
language = "English",
isbn = "9780769550480",
pages = "594--599",
booktitle = "ACII 2013 5th biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013)",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - VibeRate

T2 - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction

AU - Giannoulis, Stelios

AU - Sas, Corina

N1 - ©2013 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

PY - 2013/10/3

Y1 - 2013/10/3

N2 - Creative design is both cognitively and emotionally demanding. While some work has explored the value of emotional arousal in the design process, we know little about how designers’ awareness and self-regulation of arousal impact early design stages. This paper describes the design and evaluation of VibeRate, an affective wearable system integrating haptic vibrations for signaling increase of arousal levels. We employed an experimental study with 27 designers to explore the value of haptic feedback, expertise and constraints of the design tasks on the number of selected design exemplars. Findings show that approximately 40% of the images novice and expert designers select during the design process elicit high arousal and novice designers select more inspiring images based on the increase of arousal levels when haptic feedback is activated. These findings have implications for design tools supporting arousal-based capturing of design exemplars, and for design training.

AB - Creative design is both cognitively and emotionally demanding. While some work has explored the value of emotional arousal in the design process, we know little about how designers’ awareness and self-regulation of arousal impact early design stages. This paper describes the design and evaluation of VibeRate, an affective wearable system integrating haptic vibrations for signaling increase of arousal levels. We employed an experimental study with 27 designers to explore the value of haptic feedback, expertise and constraints of the design tasks on the number of selected design exemplars. Findings show that approximately 40% of the images novice and expert designers select during the design process elicit high arousal and novice designers select more inspiring images based on the increase of arousal levels when haptic feedback is activated. These findings have implications for design tools supporting arousal-based capturing of design exemplars, and for design training.

KW - affective haptics

KW - wearable computing

KW - design process

KW - inspiration

KW - arousal

KW - electrodermal activity

U2 - 10.1109/ACII.2013.104

DO - 10.1109/ACII.2013.104

M3 - Conference contribution/Paper

SN - 9780769550480

SP - 594

EP - 599

BT - ACII 2013 5th biannual Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII 2013)

PB - IEEE

CY - Piscataway, N.J.

Y2 - 2 September 2013 through 5 September 2013

ER -