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Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation. / Paraskevopoulos, Ioannis Theoklitos; Tsekleves, Emmanouil; Warland, Alyson et al.
Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. IEEE, 2016. (Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Paraskevopoulos, IT, Tsekleves, E, Warland, A & Kilbride, C 2016, Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation. in Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, IEEE, VS-Games 2016, Barcelona, Spain, 7/09/16. https://doi.org/10.1109/VS-GAMES.2016.7590378

APA

Paraskevopoulos, I. T., Tsekleves, E., Warland, A., & Kilbride, C. (2016). Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation. In Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on (Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on). IEEE. https://doi.org/10.1109/VS-GAMES.2016.7590378

Vancouver

Paraskevopoulos IT, Tsekleves E, Warland A, Kilbride C. Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation. In Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. IEEE. 2016. (Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on). doi: 10.1109/VS-GAMES.2016.7590378

Author

Paraskevopoulos, Ioannis Theoklitos ; Tsekleves, Emmanouil ; Warland, Alyson et al. / Virtual Reality-based holistic framework : a tool for participatory development of customised playful therapy sessions for motor rehabilitation. Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. IEEE, 2016. (Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on).

Bibtex

@inproceedings{36346f98c6d24d0da4afe4f71192f7f3,
title = "Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation",
abstract = "The research in-progress presented in this paper proposes a holistic VR-based framework for participatory design of Serious Games for motor rehabilitation. The proposed framework is devised in layers that facilitate the mapping of game mechanics to playful therapeutic exercise games. The framework proposed can be disease agnostic and applies to a wider range of service users, regardless of their condition and motor functional capacity. The pilot study design for evaluating the proposedsolution is also presented. ",
author = "Paraskevopoulos, {Ioannis Theoklitos} and Emmanouil Tsekleves and Alyson Warland and Cherry Kilbride",
year = "2016",
month = sep,
day = "7",
doi = "10.1109/VS-GAMES.2016.7590378",
language = "English",
isbn = "9781509027231",
series = "Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on",
publisher = "IEEE",
booktitle = "Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on",
note = "VS-Games 2016 ; Conference date: 07-09-2016 Through 09-09-2016",
url = "http://vsgames2016.com/",

}

RIS

TY - GEN

T1 - Virtual Reality-based holistic framework

T2 - VS-Games 2016

AU - Paraskevopoulos, Ioannis Theoklitos

AU - Tsekleves, Emmanouil

AU - Warland, Alyson

AU - Kilbride, Cherry

PY - 2016/9/7

Y1 - 2016/9/7

N2 - The research in-progress presented in this paper proposes a holistic VR-based framework for participatory design of Serious Games for motor rehabilitation. The proposed framework is devised in layers that facilitate the mapping of game mechanics to playful therapeutic exercise games. The framework proposed can be disease agnostic and applies to a wider range of service users, regardless of their condition and motor functional capacity. The pilot study design for evaluating the proposedsolution is also presented.

AB - The research in-progress presented in this paper proposes a holistic VR-based framework for participatory design of Serious Games for motor rehabilitation. The proposed framework is devised in layers that facilitate the mapping of game mechanics to playful therapeutic exercise games. The framework proposed can be disease agnostic and applies to a wider range of service users, regardless of their condition and motor functional capacity. The pilot study design for evaluating the proposedsolution is also presented.

U2 - 10.1109/VS-GAMES.2016.7590378

DO - 10.1109/VS-GAMES.2016.7590378

M3 - Conference contribution/Paper

SN - 9781509027231

T3 - Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on

BT - Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on

PB - IEEE

Y2 - 7 September 2016 through 9 September 2016

ER -