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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Visual Methods for the Design of Shape-Changing Interfaces
AU - Sturdee, Miriam
AU - Everitt, Aluna
AU - Lindley, Joseph
AU - Coulton, Paul
AU - Alexander, Jason
PY - 2019/8/25
Y1 - 2019/8/25
N2 - Shape-changing interfaces use physical change in shape as input and/or output. As the field matures, it will move from technology-driven design toward more formal processes. However, this is challenging: end-users are not aware of the capabilities of shape-change, devices are difficult to demonstrate, and presenting single systems can ‘trap’ user-thinking into particular forms. It is crucial to ensure this technology is developed with requirements in mind to ensure successful end-user experiences. To address this challenge, we developed and tested (n = 50) an approach that combines low-fidelity white-box prototypes and high-fidelity video footage with end-user diagram and scenario sketching to design context dependent devices. We analysed the outputs of our test process and identified themes in device design requirements, and from this constructed a shape-change stack model to support practitioners in developing, classifying, and synthesising end-user requirements for this novel technology.
AB - Shape-changing interfaces use physical change in shape as input and/or output. As the field matures, it will move from technology-driven design toward more formal processes. However, this is challenging: end-users are not aware of the capabilities of shape-change, devices are difficult to demonstrate, and presenting single systems can ‘trap’ user-thinking into particular forms. It is crucial to ensure this technology is developed with requirements in mind to ensure successful end-user experiences. To address this challenge, we developed and tested (n = 50) an approach that combines low-fidelity white-box prototypes and high-fidelity video footage with end-user diagram and scenario sketching to design context dependent devices. We analysed the outputs of our test process and identified themes in device design requirements, and from this constructed a shape-change stack model to support practitioners in developing, classifying, and synthesising end-user requirements for this novel technology.
U2 - 10.1007/978-3-030-29387-1_19
DO - 10.1007/978-3-030-29387-1_19
M3 - Conference contribution/Paper
SN - 9783030293864
T3 - Lecture Notes in Computer Science
SP - 337
EP - 358
BT - IFIP Conference on Human-Computer Interaction
A2 - Lamas, David
A2 - Loizides, Fernando
A2 - Nacke, Lennart
A2 - Petrie, Helen
A2 - Winckler, Marco
A2 - Zaphiris, Panayiotis
PB - Springer
T2 - IFIP Conference on Human-Computer Interaction
Y2 - 2 September 2019 through 6 September 2019
ER -