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    Rights statement: Copyright: © 2013 Linkenauger et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

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Welcome to Wonderland: the influence of the size and shape of a virtual hand on the perceived size and shape of virtual objects

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Welcome to Wonderland: the influence of the size and shape of a virtual hand on the perceived size and shape of virtual objects. / Linkenauger, Sally A.; Leyrer, Markus; Bülthoff, Heinrich H. et al.
In: PLoS ONE, Vol. 8, No. 7, e68594, 11.07.2013.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Linkenauger SA, Leyrer M, Bülthoff HH, Mohler BJ, Witt J, (ed.). Welcome to Wonderland: the influence of the size and shape of a virtual hand on the perceived size and shape of virtual objects. PLoS ONE. 2013 Jul 11;8(7):e68594. doi: 10.1371/journal.pone.0068594

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Bibtex

@article{6688bd0cb1484025a1ec6516ef1b8f2c,
title = "Welcome to Wonderland: the influence of the size and shape of a virtual hand on the perceived size and shape of virtual objects",
abstract = "The notion of body-based scaling suggests that our body and its action capabilities are used to scale the spatial layout of the environment. Here we present four studies supporting this perspective by showing that the hand acts as a metric which individuals use to scale the apparent sizes of objects in the environment. However to test this, one must be able to manipulate the size and/or dimensions of the perceiver{\textquoteright}s hand which is difficult in the real world due to impliability of hand dimensions. To overcome this limitation, we used virtual reality to manipulate dimensions of participants{\textquoteright} fully-tracked, virtual hands to investigate its influence on the perceived size and shape of virtual objects. In a series of experiments, using several measures, we show that individuals{\textquoteright} estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent with the body-based scaling hypothesis. Additionally, we found that these effects were specific to participants{\textquoteright} virtual hands rather than another avatar{\textquoteright}s hands or a salient familiar-sized object. While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.",
author = "Linkenauger, {Sally A.} and Markus Leyrer and B{\"u}lthoff, {Heinrich H.} and Mohler, {Betty J.} and Jessica Witt",
note = "Copyright: {\textcopyright} 2013 Linkenauger et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.",
year = "2013",
month = jul,
day = "11",
doi = "10.1371/journal.pone.0068594",
language = "English",
volume = "8",
journal = "PLoS ONE",
publisher = "Public Library of Science",
number = "7",

}

RIS

TY - JOUR

T1 - Welcome to Wonderland

T2 - the influence of the size and shape of a virtual hand on the perceived size and shape of virtual objects

AU - Linkenauger, Sally A.

AU - Leyrer, Markus

AU - Bülthoff, Heinrich H.

AU - Mohler, Betty J.

A2 - Witt, Jessica

N1 - Copyright: © 2013 Linkenauger et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

PY - 2013/7/11

Y1 - 2013/7/11

N2 - The notion of body-based scaling suggests that our body and its action capabilities are used to scale the spatial layout of the environment. Here we present four studies supporting this perspective by showing that the hand acts as a metric which individuals use to scale the apparent sizes of objects in the environment. However to test this, one must be able to manipulate the size and/or dimensions of the perceiver’s hand which is difficult in the real world due to impliability of hand dimensions. To overcome this limitation, we used virtual reality to manipulate dimensions of participants’ fully-tracked, virtual hands to investigate its influence on the perceived size and shape of virtual objects. In a series of experiments, using several measures, we show that individuals’ estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent with the body-based scaling hypothesis. Additionally, we found that these effects were specific to participants’ virtual hands rather than another avatar’s hands or a salient familiar-sized object. While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.

AB - The notion of body-based scaling suggests that our body and its action capabilities are used to scale the spatial layout of the environment. Here we present four studies supporting this perspective by showing that the hand acts as a metric which individuals use to scale the apparent sizes of objects in the environment. However to test this, one must be able to manipulate the size and/or dimensions of the perceiver’s hand which is difficult in the real world due to impliability of hand dimensions. To overcome this limitation, we used virtual reality to manipulate dimensions of participants’ fully-tracked, virtual hands to investigate its influence on the perceived size and shape of virtual objects. In a series of experiments, using several measures, we show that individuals’ estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent with the body-based scaling hypothesis. Additionally, we found that these effects were specific to participants’ virtual hands rather than another avatar’s hands or a salient familiar-sized object. While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.

U2 - 10.1371/journal.pone.0068594

DO - 10.1371/journal.pone.0068594

M3 - Journal article

VL - 8

JO - PLoS ONE

JF - PLoS ONE

IS - 7

M1 - e68594

ER -