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Wi-Wave: Urban furniture for browsing internet contents in public spaces

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Wi-Wave: Urban furniture for browsing internet contents in public spaces. / Rubegni, E.; Brunk, J.; Caporali, M. et al.
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction. New York: ACM, 2008. 10.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rubegni, E, Brunk, J, Caporali, M, Gronvall, E, Alessandrini, A & Rizzo, A 2008, Wi-Wave: Urban furniture for browsing internet contents in public spaces. in ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction., 10, ACM, New York. https://doi.org/10.1145/1473018.1473032

APA

Rubegni, E., Brunk, J., Caporali, M., Gronvall, E., Alessandrini, A., & Rizzo, A. (2008). Wi-Wave: Urban furniture for browsing internet contents in public spaces. In ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction Article 10 ACM. https://doi.org/10.1145/1473018.1473032

Vancouver

Rubegni E, Brunk J, Caporali M, Gronvall E, Alessandrini A, Rizzo A. Wi-Wave: Urban furniture for browsing internet contents in public spaces. In ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction. New York: ACM. 2008. 10 doi: 10.1145/1473018.1473032

Author

Rubegni, E. ; Brunk, J. ; Caporali, M. et al. / Wi-Wave: Urban furniture for browsing internet contents in public spaces. ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction. New York : ACM, 2008.

Bibtex

@inproceedings{988201173f7f4b339eeada4686d689f7,
title = "Wi-Wave: Urban furniture for browsing internet contents in public spaces",
abstract = "Motivation - The socio-technical challenges created by Tangible User Interfaces with regards to invasiveness, privacy, visibility, control, etc. have been pointed out by several authors, but this case study focuses on two, more basic socio-technical aspects regarding the user's perspective and interaction with others. The paper presents a case study regarding the design of the interaction of interactive urban furniture, Wi-roni, for browsing information on the Web through a gesture-based interface in a public space. Research approach - The interaction modalities options were discussed and analyzed during the convergence phase, in which designers, technicians and users worked on the design of a prototype that could respond to the activity analysis and the shaping of physical factors. Findings/Design - The prototypes evaluation and assessment with users revealed many interesting aspects that mainly regard the interaction modality that changed significantly according to the shape of the artefact. Research limitations/Implications - Wi-roni is just a first exercise in this research direction. The design of other furniture will allows a more complete study regarding the emerging behaviour of the people involved in new and old convivial activities in public spaces. Originality/Value - We propose to respond to sociotechnical challenges by conceiving interaction modalities suitable for social activities complementing distant communication with in-presence communication and harmonizing {"}everywhere{"} with the specific values of a given location. Take away message - Designing unique artefact needs a big effort that is necessary in order to design a set of devices with an aesthetic and imaginative values.",
keywords = "ambient device, audio, gesture interface, human factors theory, interaction design, podcast, radio, ubiquitous computing, ultrasonic sensors, universal access, urban furniture, Ambient devices, Gesture interfaces, Human factors, Interaction design, Universal access, Design, Research, Ubiquitous computing, Ultrasonic sensors, Ultrasonics, User interfaces, Wearable computers, Ergonomics",
author = "E. Rubegni and J. Brunk and M. Caporali and E. Gronvall and A. Alessandrini and A. Rizzo",
year = "2008",
doi = "10.1145/1473018.1473032",
language = "English",
isbn = "9781605583990",
booktitle = "ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Wi-Wave: Urban furniture for browsing internet contents in public spaces

AU - Rubegni, E.

AU - Brunk, J.

AU - Caporali, M.

AU - Gronvall, E.

AU - Alessandrini, A.

AU - Rizzo, A.

PY - 2008

Y1 - 2008

N2 - Motivation - The socio-technical challenges created by Tangible User Interfaces with regards to invasiveness, privacy, visibility, control, etc. have been pointed out by several authors, but this case study focuses on two, more basic socio-technical aspects regarding the user's perspective and interaction with others. The paper presents a case study regarding the design of the interaction of interactive urban furniture, Wi-roni, for browsing information on the Web through a gesture-based interface in a public space. Research approach - The interaction modalities options were discussed and analyzed during the convergence phase, in which designers, technicians and users worked on the design of a prototype that could respond to the activity analysis and the shaping of physical factors. Findings/Design - The prototypes evaluation and assessment with users revealed many interesting aspects that mainly regard the interaction modality that changed significantly according to the shape of the artefact. Research limitations/Implications - Wi-roni is just a first exercise in this research direction. The design of other furniture will allows a more complete study regarding the emerging behaviour of the people involved in new and old convivial activities in public spaces. Originality/Value - We propose to respond to sociotechnical challenges by conceiving interaction modalities suitable for social activities complementing distant communication with in-presence communication and harmonizing "everywhere" with the specific values of a given location. Take away message - Designing unique artefact needs a big effort that is necessary in order to design a set of devices with an aesthetic and imaginative values.

AB - Motivation - The socio-technical challenges created by Tangible User Interfaces with regards to invasiveness, privacy, visibility, control, etc. have been pointed out by several authors, but this case study focuses on two, more basic socio-technical aspects regarding the user's perspective and interaction with others. The paper presents a case study regarding the design of the interaction of interactive urban furniture, Wi-roni, for browsing information on the Web through a gesture-based interface in a public space. Research approach - The interaction modalities options were discussed and analyzed during the convergence phase, in which designers, technicians and users worked on the design of a prototype that could respond to the activity analysis and the shaping of physical factors. Findings/Design - The prototypes evaluation and assessment with users revealed many interesting aspects that mainly regard the interaction modality that changed significantly according to the shape of the artefact. Research limitations/Implications - Wi-roni is just a first exercise in this research direction. The design of other furniture will allows a more complete study regarding the emerging behaviour of the people involved in new and old convivial activities in public spaces. Originality/Value - We propose to respond to sociotechnical challenges by conceiving interaction modalities suitable for social activities complementing distant communication with in-presence communication and harmonizing "everywhere" with the specific values of a given location. Take away message - Designing unique artefact needs a big effort that is necessary in order to design a set of devices with an aesthetic and imaginative values.

KW - ambient device

KW - audio

KW - gesture interface

KW - human factors theory

KW - interaction design

KW - podcast

KW - radio

KW - ubiquitous computing

KW - ultrasonic sensors

KW - universal access

KW - urban furniture

KW - Ambient devices

KW - Gesture interfaces

KW - Human factors

KW - Interaction design

KW - Universal access

KW - Design

KW - Research

KW - Ubiquitous computing

KW - Ultrasonic sensors

KW - Ultrasonics

KW - User interfaces

KW - Wearable computers

KW - Ergonomics

U2 - 10.1145/1473018.1473032

DO - 10.1145/1473018.1473032

M3 - Conference contribution/Paper

SN - 9781605583990

BT - ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction

PB - ACM

CY - New York

ER -