Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Wi-Wave: Urban furniture for browsing internet contents in public spaces
AU - Rubegni, E.
AU - Brunk, J.
AU - Caporali, M.
AU - Gronvall, E.
AU - Alessandrini, A.
AU - Rizzo, A.
PY - 2008
Y1 - 2008
N2 - Motivation - The socio-technical challenges created by Tangible User Interfaces with regards to invasiveness, privacy, visibility, control, etc. have been pointed out by several authors, but this case study focuses on two, more basic socio-technical aspects regarding the user's perspective and interaction with others. The paper presents a case study regarding the design of the interaction of interactive urban furniture, Wi-roni, for browsing information on the Web through a gesture-based interface in a public space. Research approach - The interaction modalities options were discussed and analyzed during the convergence phase, in which designers, technicians and users worked on the design of a prototype that could respond to the activity analysis and the shaping of physical factors. Findings/Design - The prototypes evaluation and assessment with users revealed many interesting aspects that mainly regard the interaction modality that changed significantly according to the shape of the artefact. Research limitations/Implications - Wi-roni is just a first exercise in this research direction. The design of other furniture will allows a more complete study regarding the emerging behaviour of the people involved in new and old convivial activities in public spaces. Originality/Value - We propose to respond to sociotechnical challenges by conceiving interaction modalities suitable for social activities complementing distant communication with in-presence communication and harmonizing "everywhere" with the specific values of a given location. Take away message - Designing unique artefact needs a big effort that is necessary in order to design a set of devices with an aesthetic and imaginative values.
AB - Motivation - The socio-technical challenges created by Tangible User Interfaces with regards to invasiveness, privacy, visibility, control, etc. have been pointed out by several authors, but this case study focuses on two, more basic socio-technical aspects regarding the user's perspective and interaction with others. The paper presents a case study regarding the design of the interaction of interactive urban furniture, Wi-roni, for browsing information on the Web through a gesture-based interface in a public space. Research approach - The interaction modalities options were discussed and analyzed during the convergence phase, in which designers, technicians and users worked on the design of a prototype that could respond to the activity analysis and the shaping of physical factors. Findings/Design - The prototypes evaluation and assessment with users revealed many interesting aspects that mainly regard the interaction modality that changed significantly according to the shape of the artefact. Research limitations/Implications - Wi-roni is just a first exercise in this research direction. The design of other furniture will allows a more complete study regarding the emerging behaviour of the people involved in new and old convivial activities in public spaces. Originality/Value - We propose to respond to sociotechnical challenges by conceiving interaction modalities suitable for social activities complementing distant communication with in-presence communication and harmonizing "everywhere" with the specific values of a given location. Take away message - Designing unique artefact needs a big effort that is necessary in order to design a set of devices with an aesthetic and imaginative values.
KW - ambient device
KW - audio
KW - gesture interface
KW - human factors theory
KW - interaction design
KW - podcast
KW - radio
KW - ubiquitous computing
KW - ultrasonic sensors
KW - universal access
KW - urban furniture
KW - Ambient devices
KW - Gesture interfaces
KW - Human factors
KW - Interaction design
KW - Universal access
KW - Design
KW - Research
KW - Ubiquitous computing
KW - Ultrasonic sensors
KW - Ultrasonics
KW - User interfaces
KW - Wearable computers
KW - Ergonomics
U2 - 10.1145/1473018.1473032
DO - 10.1145/1473018.1473032
M3 - Conference contribution/Paper
SN - 9781605583990
BT - ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
PB - ACM
CY - New York
ER -