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Creativity or ‘Being there’: Video Art and the ...
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Lancaster Institute for the Contemporary Arts
Keywords
video games
,
machinima
,
video art
,
Autoethnography
,
history of technology
,
games theory
,
user interfaces
,
User Involvement
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Creativity or ‘Being there’: Video Art and the Fate of Machinima
Activity
:
Talk or presentation types
›
Oral presentation
Dr Tess Baxter
- Speaker
17/11/2019
→
19/11/2019
Bilingual French/ English. Held in same venue and over similar time period as MIGS19 (business) and MEGA (public) video game events.
Links
Powerpoint presentation
Event (Symposium)
Title
Histoire du Jeu/ Game History symposium
Date
17/11/19
→
19/11/19
Website
https://www.sahj.ca/
Location
City
Montreal
Country/Territory
Canada
Degree of recognition
International event